Pathfinding AI? (Not the A* Algorithim)
Alright, I honestly spent 6 hours last night working on a pathfinding system for my maze game because I'd like to implement AI into it. Well, I hadn't been sure where to start so I did a search on this message board and found an interesting method someone described about determining where the destination point is and storing prioritised (is that even a word -snorts-) directions in an array. Well, I tried this and that won't work for me it seems because in mazes, you won't always have "set" priorities, they'd always be different. So then I came online and did some more searching, and to make a long story short, A* is not what I'm looking for...in all honesty, it was way too complicated for me, at least in the example I looked at. I have used linked lists and stuff before, but I don't think I can implement that into my game which uses arrays. So my question is, how can I find a path, using arrays, from one point to another? Any help would be greatly appreciated, honestly, I'm so stumped with this right now...Thanks!