C++ Knowledge Needed For Making Graphic Games?
How much knowledge is needed of C++ to start learning OpenGL and game programming? I'd think you wouldn't hafta really know that much, because a lot of game programming is just logic, and the other stuff is learning DirectX and OpenGL.
What would you say is sufficient C++ knowledge to begin programming with graphics to make games?
Realistic character movements
I assume that games with really good graphics are made like animated movies. The actual animation isn't created with C++. It's done with a room-full of animators running specialized animation software on a room-full of high powered workstations... Very time-consuming and difficult!
Of course the animation "tools" may be written with C++, and the underlying logic that drives the animation sequencing may be C++.
Does that make sense? Suppose you wanted to create a background bitmap... You would might use some sort of drawing program to create it. Then your game program would display it in the right place at the right time.