Thread: Calculating Error

  1. #16
    Nubi
    Guest
    If you do not get used to this approach, you will find joining a professional software house a bit of a jolt.
    sorry I dont actually plan on entering the professional world with my programming.

    Computer work makes me weird...so I forget that not everyone is working on the same project as myself.

    Yes I agree, if you are planning on working in the professional world, then you *must* learn all of the standardized class/templates/functions and how to use them to their fullest extent.

    Because you will not have the time to make everything yourself, and neither will you have the effort

  2. #17
    Registered User
    Join Date
    May 2003
    Posts
    1,619
    Originally posted by CornedBee
    Not in C++, or at least not on the compilers I know.
    NULL is a machine-specific constant. It is 0 on x86 machines, but not on all platforms. Some machines use -1 for NULL (FFFF FFFF), for example.

    Originally posted by Nubi
    sorry I dont actually plan on entering the professional world with my programming.

    Computer work makes me weird...so I forget that not everyone is working on the same project as myself.

    Yes I agree, if you are planning on working in the professional world, then you *must* learn all of the standardized class/templates/functions and how to use them to their fullest extent.

    Because you will not have the time to make everything yourself, and neither will you have the effort
    Even if you never program professionally, the chances that you will, on the first try, come up with a solution that has the performance, memory safety, and exception safety of the STL is pretty small, unless you spend all your time really thinking about memory leaks and efficiency.

    Further, on at least 3 personal projects of mine, I ended up either bringing other people in, or giving them the code to maintain, so creating code that others (and you, a few years later) can maintain and read is a big plus.
    Last edited by Cat; 06-17-2003 at 09:27 AM.

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