I´m making a game and using a engine to do it.
But I have a problem, my game has a lot of pointers(like normal big programs). I need to know if all the pointers are being deallocated. I thought about using auto_ptr, but this could conflict with the engine and I already coded a lot of classes and such.
So I tried to use C to help me with this. I used a C function(heapcheck), but I had a lot of strange errors. Sorry if I don´t have any code, but it was a long time ago...
My final question is: How can I know if all my pointers are being deallocated.
Any help or just comment would be great