Graphics

This is a discussion on Graphics within the C++ Programming forums, part of the General Programming Boards category; ok ... i have to do this project in C++... we have to make any kind of a game and ...

  1. #1
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    Unhappy Graphics

    ok ... i have to do this project in C++... we have to make any kind of a game and i want to use graphics in but there is a problem i dont know where start, since i didnt learn anything in graphics in this class yet... so i was wondering if i could get some tips
    thanks

  2. #2
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    "i want to use graphics in but there is a problem i dont know where start"

    Go buy a 750 page book on Open GL or DirectX and learn about graphics.

  3. #3
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    I think what 7stud is trying to say, in a rather undiplomatic way, is that adding some simple graphics can get very complicated.

    You can check out the Graphics and Audio links .

    The Windows API also includes functions which, for example, allow you to draw a circle or a square with a simple function call. But, there is a lot of of windows "overhead" code required just to create the window, so that you can use the simple graphics functions. Here's a link to a Windows Tutorial

    Graphics may have to wait for your next class
    Last edited by DougDbug; 05-15-2003 at 11:21 AM.

  4. #4
    Registered User major_small's Avatar
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    use ANSI graphics if you don't want to do that much research...

    for example:
    Code:
    +-------+
    |3      |
    |  *    |
    |   *   |
    |    *  |
    |      3|
    +-------+
    Last edited by major_small; 05-15-2003 at 07:25 PM.
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  5. #5
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    What if the ONLY graphics I want to do is display .jpgs inside a nice little windows box with a command prompt console below it, is there a good tutorial for that?
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  6. #6
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    A bitmap (.bmp) might be a possibility.

    Programming FAQ

    JPEGs and GIFs are compressed, so you have to decode them. I don't have any experience with this and I don't know if the various compilers have library functions for JPEGs/GIFs. I assume that there are OpenGL and Direct X functions.

  7. #7
    Pursuing knowledge confuted's Avatar
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    I can understand what you want to do, and I understand why it is appealing...but the sad part about it is, this isn't Visual Basic. In VB, it's easy...but in C++, it's going to take you a while. You might want to check out SDL (run a board search for a link, or Google) SDL is easy, but it still may be more complicated than you are prepared to handle.
    Away.

  8. #8
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    Originally posted by blackrat364
    I can understand what you want to do, and I understand why it is appealing...but the sad part about it is, this isn't Visual Basic. In VB, it's easy...but in C++, it's going to take you a while. You might want to check out SDL (run a board search for a link, or Google) SDL is easy, but it still may be more complicated than you are prepared to handle.
    Look on the bright side: VB is junk, pretty much... anything you can do with that, you can probably do with C++ better... its just harder.

  9. #9
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    I'd say that the easiest graphic file format to load and display(yourself) is a 24-bit bitmap(.bmp file on Windows). I wouldn't say that GUI programming in C++ is hard(well, everything is hard compared to VB), just more time-consuming. There's a lot of overhead involved in pretty much all graphic API's. I wouldn't concentrate on OpenGL or DirectX unless you needed some really fast, high performance graphics rendering. It would be best to use the GDI(graphics device interface, part of the WinAPI) for simple graphics. The GDI is probably a good place to start.(I assume you use Windows)

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