inheritance and polymorphism uses...

This is a discussion on inheritance and polymorphism uses... within the C++ Programming forums, part of the General Programming Boards category; this is probably the most rediculous question i probably will ever ask.. what are actual uses of polymorphism and inheritance.....

  1. #1
    tetra
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    inheritance and polymorphism uses...

    this is probably the most rediculous question i probably will ever ask..


    what are actual uses of polymorphism and inheritance..

  2. #2
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    variant data types?

    Templates not initializing themselves each time

    download that file. comment out most of the code in main, then uncomment the huge chunk.

    You can even check uninitialized data.

  3. #3
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    Anytime you need a switch statement based on the type of the object pointed to by the base class pointer.

  4. #4
    Confused Magos's Avatar
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    I have an example of inheritance. I'm working on a game, and in it there are several different objects (items, enemies, bullets, special effects etc...). Most of these use the same kind of data, like all of them have a position, a dimension, a direction etc... Instead of rewriting the same stuff over and over for each type, I made a base class containing that data. Then all of my game objects inherited from that base class, and made som add-ons specific for that type.
    It saves time and space.

    As for polymorphsm, I have no good example. Basically it lets you use the same names for different arguments.
    So instead of typing:
    Code:
    int AddInt(int X, int Y);
    float AddFloat(float X, float Y);
    double AddDouble(double X, double Y);
    You type:
    Code:
    int Add(int X, int Y);
    float Add(float X, float Y);
    double Add(double X, double Y);
    Voila! Using the same name, it's easier to remember them (duh!) and can make the coding easier... maybe...
    MagosX.com

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    Teach a man to fish and you feed him for a lifetime.

  5. #5
    Magically delicious LuckY's Avatar
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    Polymorphism allows you to write a function that handles different specified data types in the same intended way. Think about the "cout" object... It allows you to do something like this:
    cout << (int)iVal << (double)dVal << (char)ch << (const char*)str;
    The reason you can do that is polymorphism... Without it, you would have to do something like this:
    cout.printInt(iVal);
    cout.printDouble(dVal);
    cout.printChar(ch);
    cout.printString(str);

    Inheritance is a very important part of C++. With it you can create new classes based on existing class without having to recode tons of tried and true code.. Think about if you want to create a specialized button in a gui app. If you had to somehow code a class from scratch that does everything that a button does just so you can add some new functionality, the computer programmer suicide rate would sky-rocket... Instead, you can create a new button class derived from CButton and add the functionality you want to it...

    Make sense?
    Last edited by LuckY; 05-06-2003 at 02:54 PM.

  6. #6
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    Look up templates, too. They're even more useful... except my compiler (VC++6.0) has a ton of template related bugs in their code.

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