Alright, I can't seem to figure out a couple of things here. I'm making an RPG and am having a couple probs with the fighting. First, I need help with the life. I want it so when my life or mlife is <=0, they die. Just a simple message to say "You killed the enemy" or whatever and brings it back to the main forest menu. I can't figure out what to use for that and where to put it.
Also, when I want to run from the enemy, I want it to go back to the main forest menu and be able to go from there.
I think that's about it so far. I may need help later on with file saving. I looked through past threads and so far haven't found much. If anyone can help, I would greatly appreciate it. Thanks!
Code:
switch (town1)
{
case 2:
cout<<"Legend of the Green Dragon - Forest"<<'\n';
cout<<"-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-"<<'\n';
cout<<" "<<'\n';
cout<<name<<", you slowly walk into the forest. As you walk through, you're careful to"<<'\n';
cout<<"notice anything that may seem out of the ordinary. Although, around here,"<<'\n';
cout<<"strange is a normal thing."<<'\n';
cout<<" "<<'\n';
cout<<"What would you like to do?"<<'\n';
cout<<"(1)Kill something"<<'\n';
cout <<"(2)Look for the Green Dragon"<<'\n';
cout <<"(3)Leave the forest"<<'\n';
cin>>forest;
cin.ignore(80, '\n');
system("CLS");
switch (forest)
{
case 1:
srand((unsigned)time(NULL));
monster = (rand() %1) + 1;
switch (monster)
{
case 1:
strcpy(monster1, "an Old Man");
mlife=20*level;
monmaxattack=monmaxattack*level;
monminattack=monminattack+level;
break;
}
cout<<"Legend of the Green Dragon - Forest"<<'\n';
cout<<"-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-"<<'\n';
cout<<" "<<'\n';
cout<<"You've encountered "<< monster1 <<"."<<'\n';
cout<<"Your hit points: "<<life<<'\n';
cout<<"Enemy hit points: "<<mlife<<'\n';
cout<<"(1)Attack"<<'\n';
cout<<"(2)Run"<<'\n';
cin>>fightchoice;
system("CLS");
do
{
switch(fightchoice)
{
case 1:
srand((unsigned)time(NULL));
damage = (rand() %maxattack) +minattack;
cout<<"Legend of the Green Dragon - Forest"<<'\n';
cout<<"-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-"<<'\n';
cout<<" "<<'\n';
cout<<"You dealt "<<damage<<" damage"<<'\n';
mlife=mlife-damage;
mondamage = (rand() %monmaxattack) +monminattack;
cout<<"The enemy dealt "<<mondamage<<" damage"<<'\n';
life=life-mondamage;
cout<<" "<<'\n';
cout<<"Enemy: "<<monster1<<'\n';
cout<<" "<<'\n';
cout<<"Your hit points: "<<life<<'\n';
cout<<"Enemy hit points: "<<mlife<<'\n';
cout<<"(1)Attack"<<'\n';
cout<<"(2)Run"<<'\n';
cin>>fightchoice;
system("CLS");
break;
gained = (rand() %(experience*level)) + 1;
experience=experience+gained;
cout<<"You gained "<<experience<<" experience"<<'\n';
if(experience=(300*level))
{
level=level+1;
}
case 2:
cout<<"You run from the enemy"<<'\n';
break;
}
}while(fightchoice!=4);
}
}
return 0;
}