help with sockets

This is a discussion on help with sockets within the C++ Programming forums, part of the General Programming Boards category; I'm writing an othello program that gets played online. The way I have to do it, when the game is ...

  1. #1
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    help with sockets

    I'm writing an othello program that gets played online. The way I have to do it, when the game is over, the clients terminate and the server waits for two new players to join. FIrst, I tried to use execl() to restart the server program, but I got an error that said "bind: address already in use." I got the same error when I put all the code in a while(true) loop. Is there some other way to do this, or am I missing something?

  2. #2
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    thanks, that fixed my problem

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