multiple object instances at runtime

This is a discussion on multiple object instances at runtime within the C++ Programming forums, part of the General Programming Boards category; im making a multiplayer game, and ive asked the user to input how many players to a numberOfPlayers variable i ...

  1. #1
    mrukok
    Guest

    multiple object instances at runtime

    im making a multiplayer game, and ive asked the user to input how many players to a numberOfPlayers variable

    i then want to create an instance of a player class for each player using a for loop..

    Code:
    for(int p=1; p<=numberOfPlayers; p++)
    player ?????????;
    i want to make the player variables named player1, player2 etc..
    how can i do this?

    ps.. i can see im going to have to declare the player variables on the free store, but its just the naming of the variables im stuck with..

  2. #2
    End Of Line Hammer's Avatar
    Join Date
    Apr 2002
    Posts
    6,231
    Something like this maybe:
    Code:
    playerClass *Players[MAXPLAYERS];
    
    for (int i = 0; i < NumOfPlayers; i++)
      Players[i] = new playerClass;
    When all else fails, read the instructions.
    If you're posting code, use code tags: [code] /* insert code here */ [/code]

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