Trouble W/OpenGL C++ Stuff

This is a discussion on Trouble W/OpenGL C++ Stuff within the C++ Programming forums, part of the General Programming Boards category; I get errors like the following: Code: E:\Programs\Projects\OpenGL Tests\Graphic OpenGL Stardate\sdopengl\mainsource.cpp(11) : error C2143: syntax error : missing ';' before ...

  1. #1
    Student drdroid's Avatar
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    Question Trouble W/OpenGL C++ Stuff

    I get errors like the following:

    Code:
    E:\Programs\Projects\OpenGL Tests\Graphic OpenGL Stardate\sdopengl\mainsource.cpp(11) : error C2143: syntax error : missing ';' before '.'
    E:\Programs\Projects\OpenGL Tests\Graphic OpenGL Stardate\sdopengl\mainsource.cpp(11) : error C2501: 'inface' : missing storage-class or type specifiers
    Here's the code. If anybody finds something, can you post answers because I can't find out why.
    Attached Files Attached Files

  2. #2
    Student drdroid's Avatar
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    Angry ...

    3 Downloads=No Responces?
    Why? Oh and enjoy my new signature... I got bored on the IRC w/da cprogramming.com people.

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    Well, its OpenGL code. It probably takes long to read.

    I'm going to download it now.

  4. #4
    Student drdroid's Avatar
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    ...

    well, my problem isn't in the opengl I think... most of it is directly copied from nehe. I'm learning fonts.

  5. #5
    Registered User xds4lx's Avatar
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    Well one thing i notice is that you are calling methods on inface in the global scope (i.e. outside of main) which cant happen. If they are meant to be called before startup then why not call them right away in main(WinMain)? Well I put them there and it all worked so.....happy now?
    "only two things are infinite, the universe and human stupidity, and im not sure about the former." - albert einstein

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    Student drdroid's Avatar
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    ...

    I didn't understand what you meant? Can you show me what you mean? Just post the snippet of code that you changed.

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    I'm checking the code as we speak and posting its problems

    #1

    You're executing a class's functions outside of any function?
    These where at the top of the source along with the globals,
    Not allowed.

    Code:
    inface.find_current();
    inface.find_century();
    inface.find_dayofyear();
    inface.find_timeofday();
    #2

    I removed these lines from the header because old iostream
    aren't used anymore and it would be crazy to still support them,
    Besides my compiler doesn't like the old rubbish iostreams either

    Code:
    #pragma deprecated(_OLD_IOSTREAMS_ARE_DEPRECATED)
    extern void _OLD_IOSTREAMS_ARE_DEPRECATED();
    Last edited by Travis Dane; 02-18-2003 at 09:09 AM.

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    Student drdroid's Avatar
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    ...

    so where do i have to put the functions?

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    Re: ...

    Originally posted by drdroid
    so where do i have to put the functions?
    You mean where to CALL the function as you called them at
    the top of the source, You should call a function within another
    function most of the time. (This is one of the fundementals of c++
    , How can you go wrong here?)

  10. #10
    Student drdroid's Avatar
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    Now I get these errors. Oh and to that function thing, yah um... I was kind'a out of it last night when i wrote the code... very tired. Thanks.

    Code:
    E:\PROGRAMS\Projects\OpenGL Tests\Graphic OpenGL Stardate\sdopengl\mainsource.cpp(102) : error C2065: 'inface' : undeclared identifier
    E:\PROGRAMS\Projects\OpenGL Tests\Graphic OpenGL Stardate\sdopengl\mainsource.cpp(102) : error C2228: left of '.century' must have class/struct/union type
    E:\PROGRAMS\Projects\OpenGL Tests\Graphic OpenGL Stardate\sdopengl\mainsource.cpp(102) : error C2228: left of '.year' must have class/struct/union type
    E:\PROGRAMS\Projects\OpenGL Tests\Graphic OpenGL Stardate\sdopengl\mainsource.cpp(102) : error C2228: left of '.dayofyear' must have class/struct/union type
    E:\PROGRAMS\Projects\OpenGL Tests\Graphic OpenGL Stardate\sdopengl\mainsource.cpp(102) : error C2228: left of '.outtime' must have class/struct/union type

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    Have you removed those 4 function calls? Wich you posted the
    errors of above?

  12. #12
    Student drdroid's Avatar
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    Question ...

    I need those function calls... why should I get rid of them?

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    Oke, So you need them to run at the beginning? Then put the
    calls in WinMain (where the program actually starts and not at
    the top of the source).

  14. #14
    Student drdroid's Avatar
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    ...

    i've had them there for a while now... that hasn't changed anything.

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    Re: ...

    Originally posted by drdroid
    that hasn't changed anything.
    What do mean by that? It still gives errors?

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