A possiblity of not useing tcp-ip for a lan based game?
I was wondering if it is possible to have a program save to an output file on another computer ,have that computer check the file and if some variable in it == 1 then it does its thing. Tho the time delays would be crucial. I believe this would have the ability to work, but I would like to be warned before I spend some long *** time coding something that manages to kill my LAN over and over again. (assuming I make a function to save the configurations of the locations of the files n such)