struct vs class

This is a discussion on struct vs class within the C++ Programming forums, part of the General Programming Boards category; ok i know struct is from c, but struct are so similar to classes...you can declare: Code: struct person { ...

  1. #1
    samurai warrior nextus's Avatar
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    struct vs class

    ok i know struct is from c, but struct are so similar to classes...you can declare:

    Code:
    struct person
    {
      // can have constructors
      int age;
      int height;
      // can have member functions
    };
    
    person me;
    me.age = 18;
    well doesnt that create an object from the struct person...and if struct was from the old C language...isnt that object oriented programming.....? dont mind my stupidity.....but please answer.

  2. #2
    Registered User rmullen3's Avatar
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    _

    Here's the bottom line:

    In C++ classes and structs are essentially the same, structs just default to public access and were included for compatibility with old C code.

  3. #3
    UNBANNED OneStiffRod's Avatar
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    Classes allow for inheritance, polymorphism, privacy.

    Structs are meant to only hold data values while Classes were designed to hold both data and functions - you can put functions in structs but I don't think it is very effecient.

  4. #4
    Banned frenchfry164's Avatar
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    I usually use structs if I'm organizing some variables together and classes for things like units in a game or something.

  5. #5
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    in C++ structs and classes are EXACTLY the same thing, EXACTLY, but structs default to public access and in classes you can define public and private. other than that they are the same damn thing.

  6. #6
    I lurk
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    Classes allow for inheritance, polymorphism, privacy.
    So do C++ structs

    Structs are meant to only hold data values while Classes were designed to hold both data and functions
    They're not "meant" for anything... you can use them for whatever you please; but most just use them for raw data... probably a tribute to what they were in C. Personally I like to include a constructor and destructor in structs for the terse syntax.
    you can put functions in structs but I don't think it is very effecient.
    Efficiency has nothing do do with it (but I doubt that's what you meant) Most expect raw data when they see struct, so i'd just go along with tradition in an effort not to confuse anyone.

  7. #7
    _ Munkey01's Avatar
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    Originally posted by Captain Penguin
    in C++ structs and classes are EXACTLY the same thing, EXACTLY, but structs default to public access and in classes you can define public and private. other than that they are the same damn thing.
    It just seems like you skimmed a great point in their differents. You said that structs default to public but you didn't really express that classes default to private.

  8. #8
    Registered User rmullen3's Avatar
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    If you use typedef in C you can avoid having to add that struct specifier.

    Code:
    typdef struct {
        int x, y;
    } point2d_t;
    
    /* ... */
    point2d_t p;

  9. #9
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    Originally posted by OneStiffRod
    Classes allow for inheritance, polymorphism, privacy.

    Structs are meant to only hold data values while Classes were designed to hold both data and functions - you can put functions in structs but I don't think it is very effecient.
    In C++ structs and classes are identical except for the default access mentioned above.
    classes by default are private. structs by default are public.

    Also see this thread

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