Code:
struct aStruct
{
char X[20], Z[20];
};
class Example
{
aStruct aStruct[5];
public:
void AddaStruct(char X[20], char Z[20]);
char GetX();
char GetY();
};
void Example::AddaStruct(char X[20]. char Z[20])
{
aStruct[1].X[20] = X[20];
aStruct[1].Z[20] = Z[20];
}
char Tape::GetX()
{
return aStruct[1].X[20];
}
char Tape::GetY()
{
return aStruct[1].Y[20];
}
Code:
int main(void)
{
Example Example;
char X[20] = "Test";
char Z[20] = "Test 1";
Example.AddaStruct(X, Y);
cout << "X is : " << Tape.getX() << "Y is : " << Tape.getY();
}
That any better?