Thread: Output to screen display issues

  1. #1
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    Question Output to screen display issues

    I am using an old C++ compiler (Borland Turbo C++ 3.1) for Windows 3.1 on my Windows 98 system. It's been a few years since I've had a couple of C++ classes, so I may be doing something dumb. But the "screen" results of any program that I write always appear in a small window (I think its a DOS window.) Two questions: How do I enlarge that window to fit the screen? And, if my results are larger than the current screen size, what options do I have for pausing the output once the screen is full? Any help would be appreciated.

    Thanks,

  2. #2
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    spaz,

    Research the Board for sizing the screen. Frankly, on console app's., I live with the default screen. Just me.

    The easiest way to pause the output is to simply do a line count and pause after, say, 20 lines are output. The default screen is 80 x 25, so 20 lines should hold a screen's worth of output provided you're not wrapping lines with a single 'cout' statement.

    Rather depends on your formatting, too. I can't stand output that's so crammed together that it's barely readable. Play with it until it suits your tastes.

    -Skipper
    "When the only tool you own is a hammer, every problem begins to resemble a nail." Abraham Maslow

  3. #3
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    Use clrscr() in conio.h.
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  4. #4
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    Use clrscr() in conio.h.
    I've had output that required the use of clrscr() desperately , but spazjr01 is looking to pause the display before it scrolls, not clear the screen entirely.

    Now, that being said, we could play off of that idea a little by supposing that there may be various prompts for user input which, of course, consumes screen space in a console application.

    When the prompting is complete, we could, very easily, clear the screen prior to displaying our output. (I'm thinking this is where your suggestion comes in, fuh. )

    -Skipper
    "When the only tool you own is a hammer, every problem begins to resemble a nail." Abraham Maslow

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