I really suck at math, I admit it. Can someone please show me an equation for generating a sine wave? :rolleyes:

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- 12-10-2002Sebastiani...simple sine wave?
I really suck at math, I admit it. Can someone please show me an equation for generating a sine wave? :rolleyes:

- 12-10-2002Sebastiani
Wow. Math is wierd. :) So I just try this random equation and though it doesn't give me a sine wave, it creates fascinating patterns. If you run Windows try it out:

Some interesting frequencies to try are 16, 11, 22, 400, 98, 99, 77, 3.1, 3.14, to name just a few.

[edit] oops...the equation:

y = amplitude * sin(frequency * x);

..."frequency" is just a name for the variable. I have no idea what it truly represents. :p

BTW: Is there a formal name for this equation?

[edit]

I have posted a newer version at the bottom of this page.

Please try it out. :)

[/edit] - 12-10-2002master5001
Looks good, sorry I didn't see the question earlier I could have actually answered it. Oh well.

- 12-10-2002Sebastiani
Well, actually, I don't think it's the basic sine-wave equation (though it seems to generate them as a side-effect). Do you know that one?

- 12-10-2002master5001
It depends upon what you are using for 'x'. Could you post your source or something?

- 12-10-2002Sebastiani
It's just the x coord.

Code:`void DrawEquation(double a_frequency, double an_amplitude){`

double

x = 1,

y = 1,

cx = box.Left(),

cy = box.VerticalCenter(),

maxX = box.Right(),

maxY = box.Top();

BrushFill();

GetPen(box_color, 4); // ...get a 4-pixel wide pen...

DrawRectangle(box);

box.Inflate(5);

DrawRectangle(box);

box.Inflate(-5);

GetPen(line_color);

MoveTo(cx, cy);

for( ; ((x + cx) < maxX); ++x){

y = an_amplitude * sin(a_frequency * x);

y = -y;

if((y + cy) > maxY)

LineTo(x + cx, y + cy);

}

DrawText();

Invalidate();

}

- 12-10-2002master5001
The code looks sound. ANy of the side-effects you are referring to are common in

__all__sine wave programs. You can force the user to keep their amplitude within a fixed range to avoid making the sine wave get out of control. - 12-10-2002Sebastiani
Interesting. Ok, thanks.

- 12-10-2002ShiroQuote:

y = amplitude * sin(frequency * x);

..."frequency" is just a name for the variable. I have no idea what it truly represents.

BTW: Is there a formal name for this equation?

- 12-10-2002Davros
>..."frequency" is just a name for the variable. I have no idea what it truly represents.

The input parameter for sin is an angle in radians. You get a quarter oscillation every pi/2 radians.

In other words, if sin(0) will give you 0, sin(pi/2) will give you +1, sin(pi) gives you 0 and sin(3pi/2) gives you -1.

Therefore if you wanted your sine wave to render a quarter osicallation every 100 pixels, you would calculate your frequency to be:

f = pi / 100 / 2

so that you would get a complete oscillation every 400 pixels along the x-axis. In otherwords, you frequency is expressed as oscillations per 400 pixels.

You may also want to extend your equation with x/y offsets to give you positioning control over the sine wave. I.e.

y = yoffset + (amp*sin(f* (x + xoffset)))

>It is a discrete sine. A property of discrete sines is that they do not necessarily need to be periodic. That is why you get your patterns.

I've no idea what this means. As far as I am aware it's just an equation for a sine wave. - 12-10-2002Davros
>It is a discrete sine.

Just tried the program. I see what is meant by discrete now. It is rendered it in discrete steps. - 12-10-2002Shiro
>I've no idea what this means. As far as I am aware it's just an

>equation for a sine wave.

Sebastiani used the equation to calculate numbers for certain values of x, he probably used a loop to let x vary from a start value to an end value and found patterns in the output which were not sine waves. This is because the sine equation is discrete, a computer can't work with continue signals, only with discrete signals. The output Sebastiani has seen is the output of a discrete sine. - 12-10-2002Davros
At the risk of sounding pedantic, I beg to differ.

>This is because the sine equation is discrete

The equation is not discrete. However, the algorithm Sebastiani uses to render the wave is. There is a subtle difference. - 12-10-2002Sebastiani
I really appreciate your input, Davros, Shiro. And Davros, thank you for the informative equations. I will try them out.

Quote:

Sebastiani used the equation to calculate numbers for certain values of x, he probably used a loop to let x vary from a start value to an end value and found patterns in the output which were not sine waves. This is because the sine equation is discrete, a computer can't work with continue signals, only with discrete signals. The output Sebastiani has seen is the output of a discrete sine.

- 12-10-2002Sebastiani
Thank you so much. It works beautifully now.