Question on sound in a game of mine.

This is a discussion on Question on sound in a game of mine. within the C++ Programming forums, part of the General Programming Boards category; I am using the PlaySound function to play a .wav file of an explosion within a Battleship game I made ...

  1. #1
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    Question Question on sound in a game of mine.

    I am using the PlaySound function to play a .wav file of an explosion within a Battleship game I made for class. The problem I am having is that a section of code will not run until the .wav file is done playing. I am trying to call the PlaySound function to play the .wav file while a for loop displays a flashing HIT or MISS message. But the loop won't start until after the sound has played. Is there anyway I can play the sound while the loop is executing.

    Thanks,
    Van

  2. #2
    Banned master5001's Avatar
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    Of course, but you won't like it

    Use a different function that is asynchronous. Open AL should be good enough for your game. Otherwise use dx. Sorry it wasn't simpler.

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    Neoseeker's master master2000's Avatar
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    master5001 you work for nintendo
    i own a gamecube say what language is it writen on.
    Last edited by master2000; 12-09-2002 at 12:17 PM.
    missles on metriods

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    Banned master5001's Avatar
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    Actually I've seen some stuff that goes with the GC SDK. You can use C/C++ to write GC games, but I do GBA mostly using C and assembler.

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    Neoseeker's master master2000's Avatar
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    Cool

    cool
    missles on metriods

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