what is causing this to crash?
it makes me cry, this seems so simple tooCode:#include <iostream> #include <fstream> #include <vector> #include <conio.h> using namespace std; struct vertex { float x; float y; float z; }; struct triangle { vertex v1; vertex v2; vertex v3; }; vector<vertex> vertices; int main(void) { int numverts = 1; cout.setf(ios::fixed); char type = 'v'; float x, y, z; ifstream fin; fin.open("temp.n3d", ios::in); vertices.resize(numverts); while(fin.good() && type == 'v') { fin >> type >> x >> y >> z; vertices[numverts].x = x; vertices[numverts].y = y; vertices[numverts].z = z; cout << vertices[numverts].x << " " << vertices[numverts].y << " " << vertices[numverts].z << endl; cout << type << endl; cout << x << " " << y << " " << z << endl; numverts++; vertices.resize(numverts); } getch(); return 0; }