This is a discussion on sounds? within the C++ Programming forums, part of the General Programming Boards category; is there any other simple sound commands you can use on simple c++ programs besides "\a" ????? is so what ...

  1. #1
    Registered User
    Join Date
    Nov 2002


    is there any other simple sound commands you can use on simple
    c++ programs besides "\a" ????? is so what are they..



  2. #2
    ¡Amo fútbol!
    Join Date
    Dec 2001
    Depends, how do you want to do it? There are windows-specific functions that can do this, but, there are also platform independent audio libraries that can do this too.

  3. #3
    Registered User
    Join Date
    Nov 2002
    we use .net, & console applications if that helps

  4. #4
    ¡Amo fútbol!
    Join Date
    Dec 2001
    PlaySound might be able to do the trick then. It is located in windows.h.

    The PlaySound function plays a sound specified by the given filename, resource, or system event. (A system event may be associated with a sound in the registry or in the WIN.INI file.)

    BOOL PlaySound(

    LPCSTR pszSound,
    HMODULE hmod,
    DWORD fdwSound


    A string that specifies the sound to play. If this parameter is NULL, any currently playing waveform sound is stopped. To stop a non-waveform sound, specify SND_PURGE in the fdwSound parameter.
    Three flags in fdwSound (SND_ALIAS, SND_FILENAME, and SND_RESOURCE) determine whether the name is interpreted as an alias for a system event, a filename, or a resource identifier. If none of these flags are specified, PlaySound searches the registry or the WIN.INI file for an association with the specified sound name. If an association is found, the sound event is played. If no association is found in the registry, the name is interpreted as a filename.


    Handle of the executable file that contains the resource to be loaded. This parameter must be NULL unless SND_RESOURCE is specified in fdwSound.


    Flags for playing the sound. The following values are defined:


    The sound is played using an application-specific association.


    The pszSound parameter is a system-event alias in the registry or the WIN.INI file. Do not use with either SND_FILENAME or SND_RESOURCE.


    The pszSound parameter is a predefined sound identifier.


    The sound is played asynchronously and PlaySound returns immediately after beginning the sound. To terminate an asynchronously played waveform sound, call PlaySound with pszSound set to NULL.


    The pszSound parameter is a filename.


    The sound plays repeatedly until PlaySound is called again with the pszSound parameter set to NULL. You must also specify the SND_ASYNC flag to indicate an asynchronous sound event.


    A sound event’s file is loaded in RAM. The parameter specified by pszSound must point to an image of a sound in memory.


    No default sound event is used. If the sound cannot be found, PlaySound returns silently without playing the default sound.


    The specified sound event will yield to another sound event that is already playing. If a sound cannot be played because the resource needed to generate that sound is busy playing another sound, the function immediately returns FALSE without playing the requested sound.
    If this flag is not specified, PlaySound attempts to stop the currently playing sound so that the device can be used to play the new sound.


    If the driver is busy, return immediately without playing the sound.


    Sounds are to be stopped for the calling task. If pszSound is not NULL, all instances of the specified sound are stopped. If pszSound is NULL, all sounds that are playing on behalf of the calling task are stopped.
    You must also specify the instance handle to stop SND_RESOURCE events.


    The pszSound parameter is a resource identifier; hmod must identify the instance that contains the resource.


    Synchronous playback of a sound event. PlaySound returns after the sound event completes.

    Return Values

    Returns TRUE if successful or FALSE otherwise.


    The sound specified by pszSound must fit into available physical memory and be playable by an installed waveform-audio device driver. PlaySound searches the following directories for sound files: the current directory; the Windows directory; the Windows system directory; directories listed in the PATH environment variable; and the list of directories mapped in a network. For more information about the directory search order, see the documentation for the OpenFile function.

    If it cannot find the specified sound, PlaySound uses the default system event sound entry instead. If the function can find neither the system default entry nor the default sound, it makes no sound and returns FALSE.

  5. #5
    Join Date
    Aug 2001
    Groningen (NL)
    >is there any other simple sound commands you can use on
    >simple c++ programs besides "\a" ????? is so what are they..

    C++ itself does not supply sound commands. How to deal with sound depends on your OS.

  6. #6
    Registered User
    Join Date
    Jan 2002
    I am in the same class as BBNERD, and we are done with class for X-Mas break. I want to work on sound over break and not sure where and how to start. I am running Windows XP, so if I was to make a program that used sound but was dependent on XP, would I run into problems running it on other Windows OS's? And if you have any good site or FAQ dealing with sound and how to use it in C++, that would be great to have.


  7. #7
    golfinguy's response was what i would have said, playsound is a very good way to play wavs in windows.

    you will have problems trying to call playsound in any other os, seeing as how it is a windows32 api function only. also consider linux probably has a different sound format than .wav (playsound only plays .wav files i believe)

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