So is there any way to force it to accept both? Because when I make a wrapper for the int, it accepts this:Code:class Object { public: enum STYLE { SOLID = 0, NUL, HATCHED, PATTERN }; enum HATCH { HORIZONTAL = 0, VERTICAL, FDIAGONAL, BDIAGONAL, CROSS, DIAGCROSS }; bool MakeHatched( HATCH style ) { //... } }; int main() { Object b; //...OK... b.MakeHatched( Object::VERTICAL ); //...nope, compiler rejects, needs a HATCH, cool... b.MakeHatched(Object::SOLID); //... no matching call to MakeHatched(int); //...canidates are MakeHatched(HATCH); b.MakeHatched( 1 ); //...damn. I want to be able to use an int! }
Code://...This compiles! No good!! Must be a HATCH! b.MakeHatched(Object::SOLID);



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