Im going through some documentation about a previous software that needs to be ported and updated. It uses C with no C++ code. The new version is supposed to be written in C++.
The app uses some memory calls to store some image data. What is best, use old malloc, realloc instead of using C++ calls like "new TYPE" etc: Whats good and what bad about using a C++ style and skip the old memory calls and use some new "new","delete" calls to work with memory.