screen buffer, cursor position, etc, non-standard console interface usage
I can't figure out the syntax for directly changing a value in the screen buffer for a console application, it's a very weird function that takes a weird argument,
The problem is windows always changes schesse.
Windows never uses the same addresses for anything, they always re-allocate and write unused stuff to the hard drive, there has to be an api call that allows me to write to the display. Ideally i would want to access each pixel individually, and write my own display interface, but i can't because i would have to do that for basically every video card i wanted my program to run on, so i'm stuck using crappy windows Hardware Abstraction Layer interpretation of actual Io.
Any of u guys game programmers. I'm really into learning how to get direct x to work. I know that it took the guy who made nascar about a month, with four other people, to figure it out, and the windows example code included with the visual studio.net doesn't work, it asks for a debugger or something and i'll be damned if i can find it.