Thread: Function To Gather A Class?

  1. #1
    Student drdroid's Avatar
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    Function To Gather A Class?

    Is there a function that would gather all objects of one class?

  2. #2
    Just because ygfperson's Avatar
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    Jan 2002
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    i don't believe so...

    you mean for garbage collection? i think the only thing you can do (inside of c++) is to organize your objects better. (maybe a linked list?)

  3. #3
    Registered User
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    In the Ctor of your class you can store pointers to the generated object in a list:

    Code:
    Class::Class(...)
    {
      objects.push_back(this); //objects is a list<Class*>
      ...
    }
    
    Class::~Class()
    {
      objects.erase(objects.find(this));
    }
    
    static const list<Class*>& Class::getAllObjects() const
    {
      return objects;
    }
    or something like that
    Hope you don't mind my bad english, I'm Austrian!

  4. #4
    Student drdroid's Avatar
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    I meant...

    I meant to gather as in if personx=anyoftheobjectsx || if persony=anyoftheobjectsy...

  5. #5
    Confused Magos's Avatar
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    Sweden
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    Place all classes in an array/linked list, then traverse it checking if any of them equals what you're checking against
    Code:
    #define NrOfEnemies 14
    
    class ENEMY
    {
       ...
    };
    
    class PLAYER
    {
       ...
    };
    
    int main()
    {
       PLAYER Player;
       ENEMY Enemy[NrOfEnemies];
       ...
    
       for(int i=0; i<NrOfEnemies; i++)
       {
          if(Player.GetPosition() == Enemy[i].GetPosition())
          {
             //Do something
          }
       }
    
       ...
    
       return 0;
    }
    MagosX.com

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