look, check out, and fiddle with my new program

This is a discussion on look, check out, and fiddle with my new program within the C++ Programming forums, part of the General Programming Boards category; Take a look at the recent program I made. Its an rpg type battle with a difficulty level that you ...

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    Talking look, check out, and fiddle with my new program

    Take a look at the recent program I made. Its an rpg type battle with a difficulty level that you can change. Object of the game is to kill your enemy, the higher the difficulty the more life he has.

    Enjoy......oh and if you encounter any bugs please post the problem and also post what you think about the game and any suggestions to make it better.

    Thanks!
    Hooked On Phonics Didn't Work For Me!

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    Heres the file, it didnt seem to attach in the last message and it wont let me edit it and put it in.
    Attached Files Attached Files
    Hooked On Phonics Didn't Work For Me!

  3. #3
    BMJ
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    Well, almost all first-time RPGs look the same; and since yours looks just like the others, you must be doing something right!

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    fry
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    Not a bad first effort

    See if you can add in the option to battle again, without having to run the program again. It will help you to learn more
    IDE: Dev C++ 5
    Lib: Allegro
    OS: Windows 2000

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    Hey that's pretty good! I like the different types of attack and the armour absorbtion. But a replay option would be nice. Keep at it!

  6. #6
    fry
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    Code:
    goto end; // Goes To Label End
    No! Get rid of all goto statements A big no-no.

    Simplest thing is to create an end function, and just call that. EG
    Code:
    void end(){
        cout << " " << endl;
        cout << "Game Over" << endl;
        Sleep(3000);	
    }
    and instead of
    Code:
    goto end;
    use
    Code:
    end();
    :edit: fixed a spelling error
    Last edited by fry; 09-14-2002 at 05:40 AM.
    IDE: Dev C++ 5
    Lib: Allegro
    OS: Windows 2000

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    Registered User Kirdra's Avatar
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    Nice game, have a look at mine in the Game Programming (Turned based demo) section, I like using "system(cls)" so after each attack sequence the interface in refreshed, instead of a new one popping up underneath.

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    ok ill keep working on it and ill post another finished file of it when im done.
    Hooked On Phonics Didn't Work For Me!

  9. #9
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    i believe ur missing the part that subtracts potion limiting u to 3

    use a loop and something like potion -- everytime a potion is picked. easier to use functions to keep track of all this.

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