Exact Location on the Screen

This is a discussion on Exact Location on the Screen within the C++ Programming forums, part of the General Programming Boards category; I'm sure this is probably a fairly easy question but.. You know in most over head video games, they don't ...

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    Student drdroid's Avatar
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    Question Exact Location on the Screen

    I'm sure this is probably a fairly easy question but.. You know in most over head video games, they don't skip every square the size of the character, they move a percentage of the square in either direction.. well i tried using decimals, it didn't seem to work. Any ideas?

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    Student drdroid's Avatar
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    OH..

    Oh and by that I mean the x,y coordinates in the gotoxy function.

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    Pursuing knowledge confuted's Avatar
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    there is a difference between developing something in console mode and developing a graphical game. This isn't that hard of a concept in a graphical game; but you can only move things by one character in console mode.
    Away.

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    fry
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    As blackrat said, you cant do it in console mode, only with a graphics library.

    How many commercial games do u see lately in console mode?

    So have a go at learning how to use one of the libraries.
    My personal favourite is Allegro

    Very simple and easy to pick up for beginners
    IDE: Dev C++ 5
    Lib: Allegro
    OS: Windows 2000

  5. #5
    Shadow12345
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    If you want to learn a graphics library you might as well learn opengl, it isn't really that bad, honestly. What IS bad is all the Window creation code that is required from the OS. I just use someone elses window creation code and just concentrate on the graphics library itself.

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    Carnivore ('-'v) Hunter2's Avatar
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    Would "Windows API" qualify as a "graphics library"? Runs slow but isn't too hard to use.

    **EDIT**
    make that VERY VERY slow
    Last edited by Hunter2; 09-09-2002 at 11:20 AM.
    Just Google It. √

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    BMJ
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    ... compared to DDraw

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    ok, has anyone actually used more than one API and can tell his favourite?
    let us eat and drink

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    Would "Windows API" qualify as a "graphics library"? Runs slow but isn't too hard to use.
    Would that be slower than BGI?

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    Carnivore ('-'v) Hunter2's Avatar
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    BGI = "Borland Graphics Interface", right? Never tried it (actually, never tried anything other than Windows API, but that doesn't matter). But heck, the word "borland" stuck in there makes it sound slow and cumbersome already
    Just Google It. √

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