I wanna make a game where you have a time limit to do something... is there a way to have a clock going on in the background without multithreading? I know this is somewhat related to a previous question I had but this question differs to the point where I needed to ask it... oh and I couldn't find it on the boards either... so the question again is....
I wanna make a game where you have a time limit to do something... is there a way to have a clock going on in the background without multithreading? If so, how?