is there a certain library u need to include when using system("PAUSE");
if not where exactly do i place it. 1,2 or 3?
1. system("PAUSE");
return0;
2. system("PAUSE");
}
3. system("PAUSE");
is there a certain library u need to include when using system("PAUSE");
if not where exactly do i place it. 1,2 or 3?
1. system("PAUSE");
return0;
2. system("PAUSE");
}
3. system("PAUSE");
hmm... 123?? not exactly. But i know a syntax like this:Originally posted by RPG++
is there a certain library u need to include when using system("PAUSE");
if not where exactly do i place it. 1,2 or 3?
1. system("PAUSE");
return0;
2. system("PAUSE");
}
3. system("PAUSE");
[code]
int main()
{
cout << "Hello World!";
system("PAUSE");
return 0;
}
[code]
That was me actaully
Code:int main() { cout << "Hello World!"; system("PAUSE"); return 0; }
what does signature stand for?
you can use it whenever you need it, but depending on the compiler and target OS, it's usually recommended to use functions like sleep (int), delay (long), etc...
hasafraggin shizigishin oppashigger...
I like Sleep(...)
Its in windows.h if you're interested, but is therefore platform specific
Couldn't think of anything interesting, cool or funny - sorry.
And _sleep(unsigned long) is in stdlib.hOriginally posted by endo
I like Sleep(...)
Its in windows.h if you're interested, but is therefore platform specific