Thread: non-rectangular boundary - selection

  1. #1
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    non-rectangular boundary - selection

    Does anyone have an algorithm for taking a non-rectangular shape and using it as a selection tool (like MSPAINT)?

  2. #2
    Seeking motivation... endo's Avatar
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    Sorry I dont understand, you'll need to be more specific.

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    Do you know of an algorithm that can
    take a closed shape (say a figure 8)
    and determined which pixels are inside
    the shape and which are outside?

  4. #4
    Seeking motivation... endo's Avatar
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    sorry, not entirely but it sounds like it depends on the shape. Try going to www.opengl.org or www.gamedev.net - this is more of a graphical question and they will be better at answering your question (hopefully!)

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