If you are running a Win32 console app, I've made a header file which defines most text color schemes, for example... the API command to change the console text color to red isSo I simply #defined it like soCode:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_RED);I went off on a tangent and ended up defining pretty much every color combination I could think of, and it took a long while to do, so for convienence, I put it here (it's actually 140 combinationsCode:#define text_red SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_RED);)
So now you can do thistext_foreground_backgroundCode:#include "def_colors.h"; #include <iostream> int main() { text_white_red; std::cout << "This text is white on red!"; text_lightgrey_cyan; std::cout << "This text is light grey on cyan!"; text_grey; std::cout << "This text is plain old grey on black..."; return 0; }
Maybe I'm just wasting time.... oh well, I know it helped me since I prefer using API commands for console manipulation



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