Screenshots of Upcoming "Mists of Avalon"

This is a discussion on Screenshots of Upcoming "Mists of Avalon" within the C++ Programming forums, part of the General Programming Boards category; The highly anticipated text-RPG "Mists of Avalon", due out next month as freeware on this message board, now has screenshots. ...

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    Talking Screenshots of Upcoming "Mists of Avalon"

    The highly anticipated text-RPG "Mists of Avalon", due out next month as freeware on this message board, now has screenshots. The game is being programmed and all that by me, and obviously it isn't too highly anticipated on this message board, as I've never mentioned it before, but people who've seen rough versions of the game are waiting anxiously for it.

    The screenshots include:

    - A view of the map in the game
    - A picture of a battle
    - A picture of the introduction
    - A second pricture of the introduction

    Some of the game features:

    * A fully animated introduction sequence of animated text and then a dragon blowing fire at the text.
    * Graphics in a console window
    * Unique story-mode: Choose your stance! You can be good or evil! This is decided as you progress through the game. Decisions have to constantly be made during the game. These decisions ultimately mold whether you're good or evil. Also, as the game goes on, you'll notice the monsters you fight are generally the opposite stance of you (for example, if you're evil, the monsters you fight will be good, such as knights).
    * Battle animations! Watch your spells be performed!
    * Fun gameplay!!!
    * And, of course, much more!

    Attached are the screenshots. The game will be posted on the message boards at midnight of August the 19th. It has not yet been decided whether or not source code will be posted as well. Enjoy!

    Brendan
    Attached Files Attached Files

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    The third screen shot:
    Attached Files Attached Files

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    And the final screenshot:
    Attached Files Attached Files

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    Seven years? civix's Avatar
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    Pretty neato, but why couldnt you include all the screenshots in one zip?

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    I tried, lol I'm sorry. When it was 1 file it was too big and it wouldn't let me post it. I've got another screenshot of the intro of the dragon blowing the fire at the text if anyone cares to see it.

    Brendan

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    Sir Mister Insane Sako Klinerr1's Avatar
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    nice, nice. fafter seeing some screen shots i noticed ina b battle shot u used a graphic,, wut grpahics library did u use.
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    I haven't used a graphics library. It's all text-based. The battle picture was just text. Something like this (I don't remember if this is exactly how it looked: )

    Code:
           |\ /|
          / oo \
           \    /
             ^
    Lol I guess it's a little messed up looking. It works on the game though

    Brendan
    Last edited by harry_p; 07-24-2002 at 04:20 PM.

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    See, this dragon is the same thing. Just text.

    Brendan
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    Sir Mister Insane Sako Klinerr1's Avatar
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    looked like a real grpahic in the shot, wut code did u use to color ur stuff, ive been using

    textcolor(WHITE);
    clrscr();

    but it can cause the screen to be cleared and after so long if u dont put in the comand

    textcolor(WHITE);
    clrscr();

    again it will randomly put stuff in ur color and the defualt dos color.
    Email: Klinerr1@nc.rr.com || AIM: MisterSako || MSN: sakotheinsane@hotmail.com

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    I use "windows.h" and the SetConsoleTextAttribute() function. But for simplicty's sake, I defined simpler versions of the primary colors and my own SetTextColor() function to color it all. I used printf() for nearly all the text, which I usually don't do because I'm not particularly fond of it, but it was necessary. I only used cout to display stats. I also had to make my own gotoxy() function, my own full screen function which I'm not going to end up using, my own Cursor() function which will hide or show the cursor, and more. I'll probably post the source code at some point.

    Also, as a side note, the August 19th release date is now probably not happening. It may be before, it may be after. I originally decided on that date, but I don't know how long it'll take to figure out some stuff. When I have the program nearly complete I'll have a fixed date but until then don't expect it until at least early August.

    Brendan

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    Okay, major update here: The game is going to be totally different. And I mean TOTALLY. Most of the things you've seen will be the same (i.e. the intro, the main screen). But small things will change: first, the story (lol yeah, real small). My other one ended up not working out too well (*tugs shirt collar* actually, if truth be told, I didn't have much of a story!). But I've got one now, and I fancy it a good one, too. The game isn't too long in itself, but will probably take a while due to leveling up and stuff. For now, all the battle animations and stuff like that is secondary; I will work on that stuff if and when I get to it. I need to release this before school, and almost 2 weeks will be gone because I'll be on vacation...

    Also, I'm going to enlarge the maps and stuff, and there will be another window: The Items window, as I've found in writing this story that items are necessary. In other words, definitley no firm release date now!!!

    I'm glad I stopped it now and will rework it. No actual story stuff has been done yet; just movement and some battle stuff *whew*!

    Okay, I just thought I'd say this.

    Brendan

  12. #12
    Sir Mister Insane Sako Klinerr1's Avatar
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    how do u like change the color for a certain line and only a certain part of it?
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  13. #13
    Registered User moonwalker's Avatar
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    Originally posted by Klinerr1
    how do u like change the color for a certain line and only a certain part of it?
    Think of the line as an array...
    in
    char sentence[] = "Mahurshi Akilla is cool" ...
    if you want "Akilla" to be of a different color...

    use an if inside a for loop...
    if i>=10 and i<=15, change text color...

    a simpler way to do is

    textcolor("SOMECOLOR")
    cout <<"Mahurshi ";
    textcolor("SOMEOTHERCOLOR");
    cout <<"Akilla ";
    textcolor("FIRSTSOMECOLOR");
    cout <<"is cool";

  14. #14
    Sir Mister Insane Sako Klinerr1's Avatar
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    yes nut dont i have to clear the screen when i change colors?
    Email: Klinerr1@nc.rr.com || AIM: MisterSako || MSN: sakotheinsane@hotmail.com

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  15. #15
    Used Registerer jdinger's Avatar
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    Looks like it's going to be pretty sweet, harry. I can't wait to play it! Good work.

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