I'm writing a Console Text-Based RPG, and for several areas in the game I set the text color, using StdOutHandleblah blah blah. I'm not looking at my code so I can't remember it, but i'm sure you know what i'm talking about, Anyway, I setup a function to get my 16 Basic Colors, when I call the colors they work, but occasionally, they don't, it seems to be random where the program go goin to fast and jumped the color line, something like that. Not sure how to explain it, if you reload whatever screen your on where the color is messed, it will usually go right, and if you continue to refresh some other part will change colors when it's not supposed to.
On the point of rambling now. Has anyone else experienced this? Some kind of fix, or just something that must be delt with?
Thanx if you can help,