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| | #1 |
| Guest
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| Release Configuration Problems Some errors are: Code: G:\RT C++\Rendertech\input.cpp(14) : warning C4273: 'RTInputServer::RTInputServer' : inconsistent dll linkage. dllexport assumed. G:\RT C++\Rendertech\input.cpp(15) : error C2065: 'loger' : undeclared identifier G:\RT C++\Rendertech\input.cpp(15) : error C2228: left of '.WLog' must have class/struct/union type G:\RT C++\Rendertech\input.cpp(16) : error C2228: left of '.WLog' must have class/struct/union type G:\RT C++\Rendertech\input.cpp(18) : error C2065: 'g' : undeclared identifier G:\RT C++\Rendertech\input.cpp(18) : error C2227: left of '->Misc' must point to class/struct/union G:\RT C++\Rendertech\input.cpp(18) : error C2228: left of '.EnApp' must have class/struct/union type G:\RT C++\Rendertech\input.cpp(18) : error C2228: left of '.hInstance' must have class/struct/union type G:\RT C++\Rendertech\input.cpp(19) : error C2227: left of '->Input' must point to class/struct/union G:\RT C++\Rendertech\input.cpp(19) : error C2228: left of '.input8' must have class/struct/union type G:\RT C++\Rendertech\input.cpp(21) : error C2228: left of '.WLog' must have class/struct/union type G:\RT C++\Rendertech\input.cpp(23) : error C2228: left of '.WLog' must have class/struct/union type G:\RT C++\Rendertech\input.cpp(25) : error C2228: left of '.WLog' must have class/struct/union type G:\RT C++\Rendertech\input.cpp(26) : error C2227: left of '->Input' must point to class/struct/union G:\RT C++\Rendertech\input.cpp(26) : error C2228: left of '.input8' must have class/struct/union type G:\RT C++\Rendertech\input.cpp(26) : error C2227: left of '->CreateDevice' must point to class/struct/union G:\RT C++\Rendertech\input.cpp(26) : error C2227: left of '->Input' must point to class/struct/union G:\RT C++\Rendertech\input.cpp(26) : error C2228: left of '.inpdev8' must have class/struct/union type G:\RT C++\Rendertech\input.cpp(28) : error C2228: left of '.WLog' must have class/struct/union type G:\RT C++\Rendertech\input.cpp(30) : error C2228: left of '.WLog' must have class/struct/union type G:\RT C++\Rendertech\input.cpp(32) : error C2228: left of '.WLog' must have class/struct/union type G:\RT C++\Rendertech\input.cpp(33) : error C2227: left of '->Input' must point to class/struct/union G:\RT C++\Rendertech\input.cpp(33) : error C2228: left of '.inpdev8' must have class/struct/union type G:\RT C++\Rendertech\input.cpp(33) : error C2227: left of '->SetDataFormat' must point to class/struct/union G:\RT C++\Rendertech\input.cpp(35) : error C2228: left of '.WLog' must have class/struct/union type |
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| | #2 |
| Registered User Join Date: Feb 2002
Posts: 114
| are you includeing all librarys you need? so you not only include them in the debug version... |
| ninebit is offline | |
| | #3 |
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| I think Im using the DX8 SDK in the debug version. What should I do to fix that? Is there a way to make the dx8 sdk released version, so i can compile with the approprtiate libs? |
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| | #4 |
| &TH of undefined behavior Join Date: Aug 2001
Posts: 5,183
| With VC++, make sure you click "All Configuration" when changing project options that are not specific to DEBUG or RELEASE... Look in the debug configuration and see if any libs are there that are missing from the release configuration
__________________ "If A is success in life, then A equals x plus y plus z. Work is x; y is play; and z is keeping your mouth shut." Albert Einstein (1879 - 1955) Board Rules |
| Fordy is offline | |
| | #5 |
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| Where is the "All Configuration"?? |
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| | #6 | |
| Me want cookie! Join Date: Dec 2001
Posts: 680
| Quote:
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| Monster is offline | |
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