2 games by woh else...

This is a discussion on 2 games by woh else... within the C++ Programming forums, part of the General Programming Boards category; Hey guys check out the 2 game my groups have done.. One is the snake and the other is called ...

  1. #1
    Its not rocket science vasanth's Avatar
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    2 games by woh else...

    Hey guys check out the 2 game my groups have done.. One is the snake and the other is called cow n bull.. Extract all the files then run .. or else the prog wont work.. Snake is the normal snake game.. Cow n bull is where u guess the number till u arrive at the correct one


    if the secret number is 123

    if you enter 456 you will get 0 cow o bull
    156 1 bull 0 cow since 1 is there
    516 1 cow 0 bull.. since 1 is there but not in same position
    123 3 bull 0 cow and u win the game.. Hope u can figure it out

    and note that you cannot enter 0 and numbers which repeat like 111 or 113 or 313 etc etc


    Post your coments to improve the 2 games...

    Bye
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  2. #2
    i dont know Vicious's Avatar
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    nice

    Why didnt you include the source

    had one little problem....

    Why didnt the snake move by itself?
    What is C++?

  3. #3
    Much older and wiser Fountain's Avatar
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    yeh, kinda nice
    Such is life.

  4. #4
    Its not rocket science vasanth's Avatar
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    Yes thats the problem.. I am not able to make the snake move by itself.. It comes to getch() and waits for the arraow key input.. How do i solve this.. Please help me.......

  5. #5
    i dont know Vicious's Avatar
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    Well if your "get player move func is like this:
    Code:
    void change_location ( const char modex, const char modey )
    {
      grid[x][y] = CLEAR;
      if ( modex == '+' )      x++;
      else if ( modex == '-' ) x--;
      if ( modey == '+' )      y++;
      else if ( modey == '-' ) y--;
      grid[x][y] = FILL;
    }
    .
    .
    .
    switch ( move ) {
    case UP:    change_location ( 0, '-' ); break;
    case DOWN:  change_location ( 0, '+' ); break;
    case LEFT:  change_location ( '-', 0 ); break;
    case RIGHT: change_location ( '+', 0 ); break;
    default:
      perror ( "Invalid input" );
    }
    ten it would go like this:
    Code:
    for ( ; ; ) {
      if ( direction == x )
        change_location ( change, 0 );
      else
        change_location ( 0, change );
      pause_for_input ( &move );
      switch ( move ) {
      case LEFT:  
        change_location ( '-', 0 );
        direction = ( direction == x ) ? y : x;
        break;
      case RIGHT: 
        change_location ( '+', 0 );
        direction = ( direction == x ) ? y : x;
        break;
      }
      /* Reset change so that direction
      ** is incremented or decremented
      ** accordingly
      */
    }
    Thanks to Prelude for showing me this excellent method.
    What is C++?

  6. #6
    i dont know Vicious's Avatar
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    um... in other words...

    You need to make a loop the would increase the grid position but delay it between movements.
    What is C++?

  7. #7
    Registered User
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    look at using kbhit()

    This will return true if the key board has been hit, then you can use getch to detect which key it is

    if( kbhit() )
    {
    //get the char here using getch()
    //change snake direction if necessary
    }
    //now move the snake based on the direction


    well that is what i would do
    post your source if you need help using kbhit

  8. #8
    Its not rocket science vasanth's Avatar
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    Ok guys here is the new updated snake game that moves on its own etc etc ttc....... Try it out
    Attached Files Attached Files

  9. #9
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    i have the same problems,

    cant u post the sourcecode please

  10. #10
    Its not rocket science vasanth's Avatar
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    Well i have solved the problem of making the snake move.. CHack out my last attachement.. snake.zip

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