Hello, I'm new here.. I am having an issue when setting up SDL/OpenGL. I create a window using the following:
SDL_Init(SDL_INIT_EVERYTHING);
_Window = SDL_CreateWindow("Game Engine", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, _screenWidth, _screenHeight, SDL_WINDOW_OPENGL);
The window opens fine, but it's transparent rather than what the default (I believe is white) is.
I included everything properly and am unsure as to why the screen is transparent.
Does anyone have any ideas?