Code:
2>weapon_physcannon.obj : error LNK2005: "public: static struct datamap_t * __cdecl game_shadowcontrol_params_t::GetBaseMap(void)" (?GetBaseMap@game_shadowcontrol_params_t@@SAPAUdatamap_t@@XZ) already defined in weapon_crossbow.obj2>weapon_physcannon.obj : error LNK2005: "private: static struct datamap_t * __cdecl CGrabController::GetBaseMap(void)" (?GetBaseMap@CGrabController@@CAPAUdatamap_t@@XZ) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "public: void __thiscall CGrabController::OnRestore(void)" (?OnRestore@CGrabController@@QAEXXZ) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "public: virtual enum IMotionEvent::simresult_e __thiscall CGrabController::Simulate(class IPhysicsMotionController *,class IPhysicsObject *,float,class Vector &,class Vector &)" (?Simulate@CGrabController@@UAE?AW4simresult_e@IMotionEvent@@PAVIPhysicsMotionController@@PAVIPhysicsObject@@MAAVVector@@2@Z) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "private: virtual struct datamap_t * __thiscall CPlayerPickupController::GetDataDescMap(void)" (?GetDataDescMap@CPlayerPickupController@@EAEPAUdatamap_t@@XZ) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "public: static struct datamap_t * __cdecl thrown_objects_t::GetBaseMap(void)" (?GetBaseMap@thrown_objects_t@@SAPAUdatamap_t@@XZ) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "public: virtual class ServerClass * __thiscall CWeaponPhysCannon::GetServerClass(void)" (?GetServerClass@CWeaponPhysCannon@@UAEPAVServerClass@@XZ) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "public: virtual int __thiscall CWeaponPhysCannon::YouForgotToImplementOrDeclareServerClass(void)" (?YouForgotToImplementOrDeclareServerClass@CWeaponPhysCannon@@UAEHXZ) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "public: virtual struct datamap_t * __thiscall CWeaponPhysCannon::GetDataDescMap(void)" (?GetDataDescMap@CWeaponPhysCannon@@UAEPAUdatamap_t@@XZ) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "bool __cdecl PlayerHasMegaPhysCannon(void)" (?PlayerHasMegaPhysCannon@@YA_NXZ) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "public: virtual void __thiscall CWeaponPhysCannon::Precache(void)" (?Precache@CWeaponPhysCannon@@UAEXXZ) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "public: virtual void __thiscall CWeaponPhysCannon::WeaponIdle(void)" (?WeaponIdle@CWeaponPhysCannon@@UAEXXZ) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "protected: float __thiscall CWeaponPhysCannon::GetLoadPercentage(void)" (?GetLoadPercentage@CWeaponPhysCannon@@IAEMXZ) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "public: virtual char const * __thiscall CWeaponPhysCannon::GetShootSound(int)const " (?GetShootSound@CWeaponPhysCannon@@UBEPBDH@Z) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "class IPhysicsObject * __cdecl GetRagdollChildAtPosition(class CBaseEntity *,class Vector const &)" (?GetRagdollChildAtPosition@@YAPAVIPhysicsObject@@PAVCBaseEntity@@ABVVector@@@Z) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "private: void __thiscall CGrabController::ComputeMaxSpeed(class CBaseEntity *,class IPhysicsObject *)" (?ComputeMaxSpeed@CGrabController@@AAEXPAVCBaseEntity@@PAVIPhysicsObject@@@Z) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "public: class QAngle __thiscall CGrabController::TransformAnglesToPlayerSpace(class QAngle const &,class CBasePlayer *)" (?TransformAnglesToPlayerSpace@CGrabController@@QAE?AVQAngle@@ABV2@PAVCBasePlayer@@@Z) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "public: class QAngle __thiscall CGrabController::TransformAnglesFromPlayerSpace(class QAngle const &,class CBasePlayer *)" (?TransformAnglesFromPlayerSpace@CGrabController@@QAE?AVQAngle@@ABV2@PAVCBasePlayer@@@Z) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "public: void __thiscall CGrabController::DetachEntity(bool)" (?DetachEntity@CGrabController@@QAEX_N@Z) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "public: float __thiscall CGrabController::GetSavedMass(class IPhysicsObject *)" (?GetSavedMass@CGrabController@@QAEMPAVIPhysicsObject@@@Z) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "public: bool __thiscall CGrabController::IsObjectAllowedOverhead(class CBaseEntity *)" (?IsObjectAllowedOverhead@CGrabController@@QAE_NPAVCBaseEntity@@@Z) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "private: static struct datamap_t * __cdecl CPlayerPickupController::GetBaseMap(void)" (?GetBaseMap@CPlayerPickupController@@CAPAUdatamap_t@@XZ) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "public: bool __thiscall CPlayerPickupController::IsHoldingEntity(class CBaseEntity *)" (?IsHoldingEntity@CPlayerPickupController@@QAE_NPAVCBaseEntity@@@Z) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "public: static struct datamap_t * __cdecl CWeaponPhysCannon::GetBaseMap(void)" (?GetBaseMap@CWeaponPhysCannon@@SAPAUdatamap_t@@XZ) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "public: virtual void __thiscall CWeaponPhysCannon::SetViewModel(void)" (?SetViewModel@CWeaponPhysCannon@@UAEXXZ) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "public: virtual bool __thiscall CWeaponPhysCannon::CanHolster(void)" (?CanHolster@CWeaponPhysCannon@@UAE_NXZ) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "protected: void __thiscall CWeaponPhysCannon::DryFire(void)" (?DryFire@CWeaponPhysCannon@@IAEXXZ) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "protected: void __thiscall CWeaponPhysCannon::PrimaryFireEffect(void)" (?PrimaryFireEffect@CWeaponPhysCannon@@IAEXXZ) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "protected: void __thiscall CWeaponPhysCannon::ApplyVelocityBasedForce(class CBaseEntity *,class Vector const &,class Vector const &,enum PhysGunForce_t)" (?ApplyVelocityBasedForce@CWeaponPhysCannon@@IAEXPAVCBaseEntity@@ABVVector@@1W4PhysGunForce_t@@@Z) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "protected: float __thiscall CWeaponPhysCannon::TraceLength(void)" (?TraceLength@CWeaponPhysCannon@@IAEMXZ) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "protected: class CSoundPatch * __thiscall CWeaponPhysCannon::GetMotorSound(void)" (?GetMotorSound@CWeaponPhysCannon@@IAEPAVCSoundPatch@@XZ) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "public: virtual void __thiscall CWeaponPhysCannon::StopLoopingSounds(void)" (?StopLoopingSounds@CWeaponPhysCannon@@UAEXXZ) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "bool __cdecl PlayerPickupControllerIsHoldingEntity(class CBaseEntity *,class CBaseEntity *)" (?PlayerPickupControllerIsHoldingEntity@@YA_NPAVCBaseEntity@@0@Z) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "float __cdecl PhysCannonGetHeldObjectMass(class CBaseCombatWeapon *,class IPhysicsObject *)" (?PhysCannonGetHeldObjectMass@@YAMPAVCBaseCombatWeapon@@PAVIPhysicsObject@@@Z) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "class CBaseEntity * __cdecl PhysCannonGetHeldEntity(class CBaseCombatWeapon *)" (?PhysCannonGetHeldEntity@@YAPAVCBaseEntity@@PAVCBaseCombatWeapon@@@Z) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "float __cdecl PlayerPickupGetHeldObjectMass(class CBaseEntity *,class IPhysicsObject *)" (?PlayerPickupGetHeldObjectMass@@YAMPAVCBaseEntity@@PAVIPhysicsObject@@@Z) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "void __cdecl UTIL_PhyscannonTraceHull(class Vector const &,class Vector const &,class Vector const &,class Vector const &,class CBaseEntity *,class CGameTrace *)" (?UTIL_PhyscannonTraceHull@@YAXABVVector@@000PAVCBaseEntity@@PAVCGameTrace@@@Z) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "public: __thiscall CGrabController::CGrabController(void)" (??0CGrabController@@QAE@XZ) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "public: __thiscall CGrabController::~CGrabController(void)" (??1CGrabController@@QAE@XZ) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "public: void __thiscall CGrabController::SetTargetPosition(class Vector const &,class QAngle const &)" (?SetTargetPosition@CGrabController@@QAEXABVVector@@ABVQAngle@@@Z) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "public: float __thiscall CGrabController::ComputeError(void)" (?ComputeError@CGrabController@@QAEMXZ) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "public: void __thiscall CGrabController::AttachEntity(class CBasePlayer *,class CBaseEntity *,class IPhysicsObject *,bool,class Vector const &,bool)" (?AttachEntity@CGrabController@@QAEXPAVCBasePlayer@@PAVCBaseEntity@@PAVIPhysicsObject@@_NABVVector@@3@Z) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "int __cdecl ServerClassInit<struct DT_WeaponPhysCannon::ignored>(struct DT_WeaponPhysCannon::ignored *)" (??$ServerClassInit@Uignored@DT_WeaponPhysCannon@@@@YAHPAUignored@DT_WeaponPhysCannon@@@Z) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "protected: void __thiscall CWeaponPhysCannon::PuntNonVPhysics(class CBaseEntity *,class Vector const &,class CGameTrace &)" (?PuntNonVPhysics@CWeaponPhysCannon@@IAEXPAVCBaseEntity@@ABVVector@@AAVCGameTrace@@@Z) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "protected: bool __thiscall CWeaponPhysCannon::EntityAllowsPunts(class CBaseEntity *)" (?EntityAllowsPunts@CWeaponPhysCannon@@IAE_NPAVCBaseEntity@@@Z) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "protected: bool __thiscall CWeaponPhysCannon::CanPickupObject(class CBaseEntity *)" (?CanPickupObject@CWeaponPhysCannon@@IAE_NPAVCBaseEntity@@@Z) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "protected: void __thiscall CWeaponPhysCannon::DestroyEffects(void)" (?DestroyEffects@CWeaponPhysCannon@@IAEXXZ) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "protected: void __thiscall CWeaponPhysCannon::DoEffectNone(void)" (?DoEffectNone@CWeaponPhysCannon@@IAEXXZ) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "class CBaseEntity * __cdecl GetPlayerHeldEntity(class CBasePlayer *)" (?GetPlayerHeldEntity@@YAPAVCBaseEntity@@PAVCBasePlayer@@@Z) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "void __cdecl UTIL_PhyscannonTraceLine(class Vector const &,class Vector const &,class CBaseEntity *,class CGameTrace *)" (?UTIL_PhyscannonTraceLine@@YAXABVVector@@0PAVCBaseEntity@@PAVCGameTrace@@@Z) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "public: virtual void __thiscall CWeaponPhysCannon::UpdateOnRemove(void)" (?UpdateOnRemove@CWeaponPhysCannon@@UAEXXZ) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "protected: void __thiscall CWeaponPhysCannon::FindObjectTrace(class CBasePlayer *,class CGameTrace *)" (?FindObjectTrace@CWeaponPhysCannon@@IAEXPAVCBasePlayer@@PAVCGameTrace@@@Z) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "protected: class CBaseEntity * __thiscall CWeaponPhysCannon::MegaPhysCannonFindObjectInCone(class Vector const &,class Vector const &,float,float,bool)" (?MegaPhysCannonFindObjectInCone@CWeaponPhysCannon@@IAEPAVCBaseEntity@@ABVVector@@0MM_N@Z) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "protected: class CBaseEntity * __thiscall CWeaponPhysCannon::FindObjectInCone(class Vector const &,class Vector const &,float)" (?FindObjectInCone@CWeaponPhysCannon@@IAEPAVCBaseEntity@@ABVVector@@0M@Z) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "public: bool __thiscall CGrabController::UpdateObject(class CBasePlayer *,float)" (?UpdateObject@CGrabController@@QAE_NPAVCBasePlayer@@M@Z) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "public: void __thiscall CWeaponPhysCannon::PurgeThrownObjects(void)" (?PurgeThrownObjects@CWeaponPhysCannon@@QAEXXZ) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "public: bool __thiscall CWeaponPhysCannon::IsAccountableForObject(class CBaseEntity *)" (?IsAccountableForObject@CWeaponPhysCannon@@QAE_NPAVCBaseEntity@@@Z) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "bool __cdecl PhysCannonAccountableForObject(class CBaseCombatWeapon *,class CBaseEntity *)" (?PhysCannonAccountableForObject@@YA_NPAVCBaseCombatWeapon@@PAVCBaseEntity@@@Z) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "public: void __thiscall CPlayerPickupController::Shutdown(bool)" (?Shutdown@CPlayerPickupController@@QAEX_N@Z) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "public: virtual void __thiscall CPlayerPickupController::Use(class CBaseEntity *,class CBaseEntity *,enum USE_TYPE,float)" (?Use@CPlayerPickupController@@UAEXPAVCBaseEntity@@0W4USE_TYPE@@M@Z) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "public: __thiscall CWeaponPhysCannon::CWeaponPhysCannon(void)" (??0CWeaponPhysCannon@@QAE@XZ) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "public: virtual void __thiscall CWeaponPhysCannon::Spawn(void)" (?Spawn@CWeaponPhysCannon@@UAEXXZ) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "protected: void __thiscall CWeaponPhysCannon::WaitForUpgradeThink(void)" (?WaitForUpgradeThink@CWeaponPhysCannon@@IAEXXZ) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "struct datamap_t * __cdecl DataMapInit<class CPlayerPickupController>(class CPlayerPickupController *)" (??$DataMapInit@VCPlayerPickupController@@@@YAPAUdatamap_t@@PAVCPlayerPickupController@@@Z) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "public: void __thiscall CPlayerPickupController::Init(class CBasePlayer *,class CBaseEntity *)" (?Init@CPlayerPickupController@@QAEXPAVCBasePlayer@@PAVCBaseEntity@@@Z) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "void __cdecl PlayerPickupObject(class CBasePlayer *,class CBaseEntity *)" (?PlayerPickupObject@@YAXPAVCBasePlayer@@PAVCBaseEntity@@@Z) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "struct datamap_t * __cdecl DataMapInit<struct thrown_objects_t>(struct thrown_objects_t *)" (??$DataMapInit@Uthrown_objects_t@@@@YAPAUdatamap_t@@PAUthrown_objects_t@@@Z) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "struct datamap_t * __cdecl DataMapInit<class CWeaponPhysCannon>(class CWeaponPhysCannon *)" (??$DataMapInit@VCWeaponPhysCannon@@@@YAPAUdatamap_t@@PAVCWeaponPhysCannon@@@Z) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "public: void __thiscall CWeaponPhysCannon::BeginUpgrade(void)" (?BeginUpgrade@CWeaponPhysCannon@@QAEXXZ) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "protected: void __thiscall CWeaponPhysCannon::DoEffectClosed(void)" (?DoEffectClosed@CWeaponPhysCannon@@IAEXXZ) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "protected: void __thiscall CWeaponPhysCannon::DoMegaEffectClosed(void)" (?DoMegaEffectClosed@CWeaponPhysCannon@@IAEXXZ) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "protected: void __thiscall CWeaponPhysCannon::DoEffectReady(void)" (?DoEffectReady@CWeaponPhysCannon@@IAEXXZ) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "protected: void __thiscall CWeaponPhysCannon::DoEffectHolding(void)" (?DoEffectHolding@CWeaponPhysCannon@@IAEXXZ) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "protected: void __thiscall CWeaponPhysCannon::DoMegaEffectHolding(void)" (?DoMegaEffectHolding@CWeaponPhysCannon@@IAEXXZ) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "protected: void __thiscall CWeaponPhysCannon::DoMegaEffectReady(void)" (?DoMegaEffectReady@CWeaponPhysCannon@@IAEXXZ) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "public: void __thiscall CWeaponPhysCannon::RecordThrownObject(class CBaseEntity *)" (?RecordThrownObject@CWeaponPhysCannon@@QAEXPAVCBaseEntity@@@Z) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "void __cdecl PhysCannonBeginUpgrade(class CBaseAnimating *)" (?PhysCannonBeginUpgrade@@YAXPAVCBaseAnimating@@@Z) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "struct datamap_t * __cdecl DataMapInit<struct game_shadowcontrol_params_t>(struct game_shadowcontrol_params_t *)" (??$DataMapInit@Ugame_shadowcontrol_params_t@@@@YAPAUdatamap_t@@PAUgame_shadowcontrol_params_t@@@Z) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "struct datamap_t * __cdecl DataMapInit<class CGrabController>(class CGrabController *)" (??$DataMapInit@VCGrabController@@@@YAPAUdatamap_t@@PAVCGrabController@@@Z) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "protected: void __thiscall CWeaponPhysCannon::Physgun_OnPhysGunPickup(class CBaseEntity *,class CBasePlayer *,enum PhysGunPickup_t)" (?Physgun_OnPhysGunPickup@CWeaponPhysCannon@@IAEXPAVCBaseEntity@@PAVCBasePlayer@@W4PhysGunPickup_t@@@Z) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "protected: void __thiscall CWeaponPhysCannon::PuntVPhysics(class CBaseEntity *,class Vector const &,class CGameTrace &)" (?PuntVPhysics@CWeaponPhysCannon@@IAEXPAVCBaseEntity@@ABVVector@@AAVCGameTrace@@@Z) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "protected: void __thiscall CWeaponPhysCannon::PuntRagdoll(class CBaseEntity *,class Vector const &,class CGameTrace &)" (?PuntRagdoll@CWeaponPhysCannon@@IAEXPAVCBaseEntity@@ABVVector@@AAVCGameTrace@@@Z) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "protected: void __thiscall CWeaponPhysCannon::DetachObject(bool,bool)" (?DetachObject@CWeaponPhysCannon@@IAEX_N0@Z) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "protected: void __thiscall CWeaponPhysCannon::DoEffectLaunch(class Vector *)" (?DoEffectLaunch@CWeaponPhysCannon@@IAEXPAVVector@@@Z) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "protected: void __thiscall CWeaponPhysCannon::DoMegaEffectLaunch(class Vector *)" (?DoMegaEffectLaunch@CWeaponPhysCannon@@IAEXPAVVector@@@Z) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "protected: void __thiscall CWeaponPhysCannon::DoMegaEffect(int,class Vector *)" (?DoMegaEffect@CWeaponPhysCannon@@IAEXHPAVVector@@@Z) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "protected: void __thiscall CWeaponPhysCannon::UpdateObject(void)" (?UpdateObject@CWeaponPhysCannon@@IAEXXZ) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "public: virtual void __thiscall CWeaponPhysCannon::ItemPreFrame(void)" (?ItemPreFrame@CWeaponPhysCannon@@UAEXXZ) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "protected: void __thiscall CWeaponPhysCannon::StartEffects(void)" (?StartEffects@CWeaponPhysCannon@@IAEXXZ) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "protected: void __thiscall CWeaponPhysCannon::DoEffect(int,class Vector *)" (?DoEffect@CWeaponPhysCannon@@IAEXHPAVVector@@@Z) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "public: virtual void __thiscall CWeaponPhysCannon::OnRestore(void)" (?OnRestore@CWeaponPhysCannon@@UAEXXZ) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "protected: void __thiscall CWeaponPhysCannon::LaunchObject(class Vector const &,float)" (?LaunchObject@CWeaponPhysCannon@@IAEXABVVector@@M@Z) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "protected: void __thiscall CWeaponPhysCannon::OpenElements(void)" (?OpenElements@CWeaponPhysCannon@@IAEXXZ) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "protected: void __thiscall CWeaponPhysCannon::CloseElements(void)" (?CloseElements@CWeaponPhysCannon@@IAEXXZ) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "protected: void __thiscall CWeaponPhysCannon::StopEffects(bool)" (?StopEffects@CWeaponPhysCannon@@IAEX_N@Z) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "public: virtual bool __thiscall CWeaponPhysCannon::Deploy(void)" (?Deploy@CWeaponPhysCannon@@UAE_NXZ) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "public: void __thiscall CWeaponPhysCannon::ForceDrop(void)" (?ForceDrop@CWeaponPhysCannon@@QAEXXZ) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "public: bool __thiscall CWeaponPhysCannon::DropIfEntityHeld(class CBaseEntity *)" (?DropIfEntityHeld@CWeaponPhysCannon@@QAE_NPAVCBaseEntity@@@Z) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "public: virtual void __thiscall CWeaponPhysCannon::Drop(class Vector const &)" (?Drop@CWeaponPhysCannon@@UAEXABVVector@@@Z) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "public: virtual bool __thiscall CWeaponPhysCannon::Holster(class CBaseCombatWeapon *)" (?Holster@CWeaponPhysCannon@@UAE_NPAVCBaseCombatWeapon@@@Z) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "public: virtual void __thiscall CWeaponPhysCannon::PrimaryAttack(void)" (?PrimaryAttack@CWeaponPhysCannon@@UAEXXZ) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "public: virtual void __thiscall CWeaponPhysCannon::Force(void)" (?Force@CWeaponPhysCannon@@UAEXXZ) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "protected: bool __thiscall CWeaponPhysCannon::AttachObject(class CBaseEntity *,class Vector const &)" (?AttachObject@CWeaponPhysCannon@@IAE_NPAVCBaseEntity@@ABVVector@@@Z) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "protected: enum CWeaponPhysCannon::FindObjectResult_t __thiscall CWeaponPhysCannon::FindObject(void)" (?FindObject@CWeaponPhysCannon@@IAE?AW4FindObjectResult_t@1@XZ) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "protected: void __thiscall CWeaponPhysCannon::CheckForTarget(void)" (?CheckForTarget@CWeaponPhysCannon@@IAEXXZ) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "protected: void __thiscall CWeaponPhysCannon::DoEffectIdle(void)" (?DoEffectIdle@CWeaponPhysCannon@@IAEXXZ) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "public: virtual void __thiscall CWeaponPhysCannon::ItemBusyFrame(void)" (?ItemBusyFrame@CWeaponPhysCannon@@UAEXXZ) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "public: virtual void __thiscall CWeaponPhysCannon::ItemPostFrame(void)" (?ItemPostFrame@CWeaponPhysCannon@@UAEXXZ) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "void __cdecl PhysCannonForceDrop(class CBaseCombatWeapon *,class CBaseEntity *)" (?PhysCannonForceDrop@@YAXPAVCBaseCombatWeapon@@PAVCBaseEntity@@@Z) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "public: virtual void __thiscall CWeaponPhysCannon::SecondaryAttack(void)" (?SecondaryAttack@CWeaponPhysCannon@@UAEXXZ) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "public: static struct datamap_t game_shadowcontrol_params_t::m_DataMap" (?m_DataMap@game_shadowcontrol_params_t@@2Udatamap_t@@A) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "private: static struct datamap_t CGrabController::m_DataMap" (?m_DataMap@CGrabController@@0Udatamap_t@@A) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "private: static struct datamap_t CPlayerPickupController::m_DataMap" (?m_DataMap@CPlayerPickupController@@0Udatamap_t@@A) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "public: static struct datamap_t thrown_objects_t::m_DataMap" (?m_DataMap@thrown_objects_t@@2Udatamap_t@@A) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "protected: static bool CWeaponPhysCannon::m_sbStaticPoseParamsLoaded" (?m_sbStaticPoseParamsLoaded@CWeaponPhysCannon@@1_NA) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "protected: static int CWeaponPhysCannon::m_poseActive" (?m_poseActive@CWeaponPhysCannon@@1HA) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "public: static class SendTable * CWeaponPhysCannon::m_pClassSendTable" (?m_pClassSendTable@CWeaponPhysCannon@@2PAVSendTable@@A) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "public: static struct datamap_t CWeaponPhysCannon::m_DataMap" (?m_DataMap@CWeaponPhysCannon@@2Udatamap_t@@A) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "struct datamap_t * CWeaponPhysCannon_DataDescInit::g_DataMapHolder" (?g_DataMapHolder@CWeaponPhysCannon_DataDescInit@@3PAUdatamap_t@@A) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "int DT_WeaponPhysCannon::g_SendTableInit" (?g_SendTableInit@DT_WeaponPhysCannon@@3HA) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "class SendTable DT_WeaponPhysCannon::g_SendTable" (?g_SendTable@DT_WeaponPhysCannon@@3VSendTable@@A) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "struct datamap_t * thrown_objects_t_DataDescInit::g_DataMapHolder" (?g_DataMapHolder@thrown_objects_t_DataDescInit@@3PAUdatamap_t@@A) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "struct datamap_t * CPlayerPickupController_DataDescInit::g_DataMapHolder" (?g_DataMapHolder@CPlayerPickupController_DataDescInit@@3PAUdatamap_t@@A) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "struct datamap_t * CGrabController_DataDescInit::g_DataMapHolder" (?g_DataMapHolder@CGrabController_DataDescInit@@3PAUdatamap_t@@A) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "struct datamap_t * game_shadowcontrol_params_t_DataDescInit::g_DataMapHolder" (?g_DataMapHolder@game_shadowcontrol_params_t_DataDescInit@@3PAUdatamap_t@@A) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "class ConVar physcannon_right_turrets" (?physcannon_right_turrets@@3VConVar@@A) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "class ConVar physcannon_dmg_glass" (?physcannon_dmg_glass@@3VConVar@@A) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "class ConVar player_throwforce" (?player_throwforce@@3VConVar@@A) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "class ConVar physcannon_punt_cone" (?physcannon_punt_cone@@3VConVar@@A) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "class ConVar physcannon_ball_cone" (?physcannon_ball_cone@@3VConVar@@A) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "class ConVar physcannon_cone" (?physcannon_cone@@3VConVar@@A) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "class ConVar physcannon_mega_pullforce" (?physcannon_mega_pullforce@@3VConVar@@A) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "class ConVar physcannon_pullforce" (?physcannon_pullforce@@3VConVar@@A) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "class ConVar physcannon_chargetime" (?physcannon_chargetime@@3VConVar@@A) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "class ConVar physcannon_mega_tracelength" (?physcannon_mega_tracelength@@3VConVar@@A) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "class ConVar physcannon_tracelength" (?physcannon_tracelength@@3VConVar@@A) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "class ConVar physcannon_maxmass" (?physcannon_maxmass@@3VConVar@@A) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "class ConVar physcannon_maxforce" (?physcannon_maxforce@@3VConVar@@A) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "class ConVar physcannon_minforce" (?physcannon_minforce@@3VConVar@@A) already defined in weapon_crossbow.obj
2>weapon_physcannon.obj : error LNK2005: "class ConVar g_debug_physcannon" (?g_debug_physcannon@@3VConVar@@A) already defined in weapon_crossbow.obj