Thread: Direct Draw weird stuff

  1. #1
    Confused Magos's Avatar
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    Direct Draw weird stuff

    I'm working on a Direct Draw program. I'm having a weird problem though. Whenever I alt-tab out of it and then return everything goes black. It's still working, but the graphics disappear.
    Is this caused by so called "lost surfaces"? How do I restore them?
    MagosX.com

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  2. #2
    I have no idea what you are talking about with diectdraw, because i am new to C++ or maybe some completely different reason, but i have been programming java for a long time, and it has been a problem that when a window is covered, certain things on it will not come back. THere is a handle in java called Iconized() and DeIconized() that deal with a minimize and unminimize, and another one, unfocused or something to that extent, i havent used these often so i don't know the details, but conventially they are used to call repaint() on certain objects. May this be in order? i have no idea hw to do this in C++ though. I may also be way off the mark too. If i am, just ignore me.

    ~Inquirer

    P.S. What is DirectDraw?
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  3. #3
    Used Registerer jdinger's Avatar
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    Magos, what you need to do is:

    1 - declare a global bool variable to represent a paused state.
    2 - Check for a WM_ACTIVATEAPP message, if the wParam = 0
    then your app is being deactivated, set paused to true. If the
    wParam is non-zero then your app is being activated, set paused
    to false, restore all surfaces (don't forget to re-blit your *.bmps
    back into your surfs after restoring them).
    3 - In your main loop if paused == true then don't do any blitting.

  4. #4
    Used Registerer jdinger's Avatar
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    Originally posted by Inquirer
    P.S. What is DirectDraw?
    Inquirer,
    Microsoft's DirectX 2d graphic library.

    *****

    Losing your surfaces in DirectDraw can't be fixed like that. The
    LPDIRECTDRAW7 object has a function to restore surfaces.

    HRESULT IDirectDraw7::RestoreAllSurfaces();

    This won't reload your graphics into the surfs (as I mentioned
    above, so you have to reblit your *.bmp's onto the surfs after a
    call to it).

    Not the same as getting a WM_PAINT message.

  5. #5
    Thanks
    Compilers:
    GCC on Red Hat 8.1 (Primary)
    GCC on Mac OS X 10.2.4 (Secondary)

    Others:
    MinGW on XP

  6. #6
    Confused Magos's Avatar
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    Originally posted by jdinger
    Magos, what you need to do is:

    1 - declare a global bool variable to represent a paused state.
    2 - Check for a WM_ACTIVATEAPP message, if the wParam = 0
    then your app is being deactivated, set paused to true. If the
    wParam is non-zero then your app is being activated, set paused
    to false, restore all surfaces (don't forget to re-blit your *.bmps
    back into your surfs after restoring them).
    3 - In your main loop if paused == true then don't do any blitting.
    How do I restore them? In a D3D tutorial I read you used something like this:

    if(Surface->IsLost()==DDR_SURFACELOST) Surface->Restore();

    However, that constant is undeclared in DirectDraw...

    [EDIT]
    Oh, never mind. I didn't read your last post... .
    [/EDIT]
    Last edited by Magos; 04-23-2002 at 12:02 AM.
    MagosX.com

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  7. #7
    Confused Magos's Avatar
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    YES! It works now, when I do:

    if(Surface->IsLost()) Surface->Restore();

    No need for that constant
    MagosX.com

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