Is there a unique MFC protection that keeps an object to another class from modifying its private data?

I have a CStringArray in the my document class (single-document). I pass the CStringArray object to class function belonging to another object that I instantiate inside of the document class.

For example:

#include myOutsideClass;

void CMyClassDoc::change()
{
myOutsideClass *pClass = new myOutsideClass;
pClass->modify(myCStringArrayObject);
}

-----
// Definition of modify()

void CMyOutsideClass(CStringArray &array)
{
array.RemoveAll(); // remove all data from object array
array.Add("testing"); // insert "testing" into object array
}
-----

Notice I pass the CStringArray object into modify using reference. Function modify(CStringArray &array) can read data from the object array. However, it cannot make permanent changes such as RemoveAll(), Add(), and/or SetAt().

Is there a internal protection algorithm that keeps another object from making permanent changes to a member object? I tried declaring the CStringArray inside of CDocument in public. That does not work either. The program crashes with an *access violation* error.

Thanks,
Kuphryn