WE all know that when we want user input in openGL, we can key in such as 'w', 'a', 's', 'd', but how about if we want user to keep input like up-arrow, down-arrow, left-arrow, right-arrow in our keyboard. How should we do it in openGL.
This is a discussion on simple openGL help within the C++ Programming forums, part of the General Programming Boards category; WE all know that when we want user input in openGL, we can key in such as 'w', 'a', 's', ...
WE all know that when we want user input in openGL, we can key in such as 'w', 'a', 's', 'd', but how about if we want user to keep input like up-arrow, down-arrow, left-arrow, right-arrow in our keyboard. How should we do it in openGL.
OpenGL does not handle input in any way.
So, the answer would differ with the windowing library you are using or your OS.