Thread: Speed up visual studios debugger

  1. #1
    The Negativity. LAURENT*'s Avatar
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    Speed up visual studios debugger

    I stop programming on my personal computer a while ago. When I got Visual studio it ran kinda slow with builts, but I dealt with it. My programs got bigger and I just started doing everything at my college. I'm not sure if this is the right place but is there anyways to speed up builts/ debugging?

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    I think the difference between building and rebuilding your stuff is that rebuilding will clear some sorts of things that are no longer relevant from the project folder. Try doing that on each of your up-to-date projects, if you haven't already.

  3. #3
    Officially An Architect brewbuck's Avatar
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    What aspects of the VS experience do you consider slow? Can you be more specific? Just how big is your source code, and how many header files and source files is it made of?
    Code:
    //try
    //{
    	if (a) do { f( b); } while(1);
    	else   do { f(!b); } while(1);
    //}

  4. #4
    the hat of redundancy hat nvoigt's Avatar
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    Generally speaking, VS is reading and writing files on each compile. Maybe you put your projects on some kind of slow, removable media or cloud storage to take them to college and have them at home at the same time? Put your projects in a location with very fast read/write access. Buying an SSD sped up my compile times from 20 minutes to 3 minutes.

    If that's not your problem, more information about project size and file could would indeed be helpful.
    hth
    -nv

    She was so Blonde, she spent 20 minutes looking at the orange juice can because it said "Concentrate."

    When in doubt, read the FAQ.
    Then ask a smart question.

  5. #5
    The Negativity. LAURENT*'s Avatar
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    Well in terms of size I was struggling with a simple void function that prints "hey". After I added more functions and datatypes I got fed up with the speed. Do I need to put everything on the C: drive?

  6. #6
    C++まいる!Cをこわせ!
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    It makes no difference where you put your files.
    Quote Originally Posted by Adak View Post
    io.h certainly IS included in some modern compilers. It is no longer part of the standard for C, but it is nevertheless, included in the very latest Pelles C versions.
    Quote Originally Posted by Salem View Post
    You mean it's included as a crutch to help ancient programmers limp along without them having to relearn too much.

    Outside of your DOS world, your header file is meaningless.

  7. #7
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    It makes no difference where you put your files.
    Actually it can make a difference. If the files are on a slow medium, for example a floppy disk or being accessed over a slow network connection there can be a great difference in access speed, hence compile time. So if your files are not local, putting them on the local medium will probably help compile speed.

    Jim

  8. #8
    the hat of redundancy hat nvoigt's Avatar
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    Quote Originally Posted by LAURENT* View Post
    Well in terms of size I was struggling with a simple void function that prints "hey". After I added more functions and datatypes I got fed up with the speed. Do I need to put everything on the C: drive?
    Care to elaborate what you mean with "speed"? Building a single file should not exceed a few seconds.
    hth
    -nv

    She was so Blonde, she spent 20 minutes looking at the orange juice can because it said "Concentrate."

    When in doubt, read the FAQ.
    Then ask a smart question.

  9. #9
    Redundantly Redundant RoD's Avatar
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    Quote Originally Posted by Elysia View Post
    It makes no difference where you put your files.
    Networks, USB keys, SD cards, Cloud Storage, all of these things can cause a performance decrease in VS especially if the computer is already under the weight of VS.

    A few questions, surprised they have not been asked yet. What version of VS? What version of Windows? Hardware specs? any other apps sluggish? If so which ones?

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