Text based RPG with GUI

This is a discussion on Text based RPG with GUI within the C++ Programming forums, part of the General Programming Boards category; I'm trying to make a text based RPG with a simple GUI, kind of like this: http://i.imgur.com/w0P7g.jpg . The buttons ...

  1. #1
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    Text based RPG with GUI

    I'm trying to make a text based RPG with a simple GUI, kind of like this: http://i.imgur.com/w0P7g.jpg. The buttons on the side will bring up a small pop-up window which will either display a drawing, or some kind of information (inventory, etc).

    My question is, what would you recommend for creating the console-style part of the GUI? I want to keep it as simple as possible, to keep the coding simple so I can focus on making the game rather than the programming. I'm fine with console-only programming, but I think this should be the next step I take. Thanks in advance for any help.

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    Registered User manasij7479's Avatar
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    Try ncurses.
    Full GUI or graphics toolkits will be overkill for this.
    Manasij Mukherjee | gcc-4.8.2 @Arch Linux
    Slow and Steady wins the race... if and only if :
    1.None of the other participants are fast and steady.
    2.The fast and unsteady suddenly falls asleep while running !



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    Thank you~ I'll look into ncurses.

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    Registered User manasij7479's Avatar
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    And if you're proficient with C++, you can easily achieve that much functionality with less than 100 lines of code in Qt.
    Manasij Mukherjee | gcc-4.8.2 @Arch Linux
    Slow and Steady wins the race... if and only if :
    1.None of the other participants are fast and steady.
    2.The fast and unsteady suddenly falls asleep while running !



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