Hi,
Can't seem to get my head around templates enough to get something to work the way I want.
Essentially I'm trying to create a class member variable that can store other class objects.
Trying to achieve the following.
pseudo code;
Where m_Variable is able to be different objects at runtime.Code:class UI : public OtherClass { public: //other stuff template <typename Wild> struct VARIABLE_OBJECT { Wild Obj; VARIABLE_OBJECT(Wild obj) {}; }; std::vector<VARIABLE_OBJECT> m_Variable; }; class Object1 { //functions, variables etc }; class Object2 { //functions, variables etc }; main() { // here where m_Variable = VARIABLE_OBJECT either object1 or object2 type etc m_Variable.push_back(Object1); std::vector<VARIABLE_OBJECT>::iterator itObj; itObj = m_Variable.begin(); for(itObj = m_Variable.begin() ;itObj !m_Variable.end();itObj++) itObj->items; };
Maybe I'm going about it the wrong way, so open to suggestions but I'd like to do without inheritance for this with UI class.
Any pointers would be great thanks![]()



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