I'm using Borland C++ 4.52. My program won't read a variable that I created earlier in the program. Does anyone here know why?
Code:#include <conio.h> #include <fstream.h> #include <stdlib.h> #include <time.h> int create(char nme[100]) { clrscr(); gotoxy(34,2); cout << "STATS:" << endl; cout << endl; gotoxy(34,4); cout << "NAME: " << nme; gotoxy(34,5); int lvl=1; cout << "LEVEL: " << lvl << endl; int hp=rand()%6; hp=hp+10; gotoxy(34,6); cout << "HIT POINTS:" << hp << endl; int at=rand()%5; at=at+1; gotoxy(34,7); cout << "ARMOR: " << at << endl; gotoxy(34,8); int gp=0; cout << "GOLD PIECES: " << gp << endl; gotoxy(39,9); getch(); return 0; } int load() { char nme[100]; int lvl; int hp; int at; int gp; int lp4=5; while(lp4!=0) { if(lp4==5) { ifstream b_file("nme.txt"); b_file >> nme; b_file.close(); } else if(lp4==4) { ifstream b_file("lvl.txt"); b_file >> lvl; b_file.close(); } else if(lp4==3) { ifstream b_file("hp.txt"); b_file >> hp; b_file.close(); } else if(lp4==2) { ifstream b_file("at.txt"); b_file >> at; b_file.close(); } else if(lp4==1) { ifstream b_file("gp.txt"); b_file >> gp; b_file.close(); } lp4=lp4-1; } return 0; } int sleep(float secs) { clock_t delay = secs * CLOCKS_PER_SEC; clock_t start = clock(); while (clock() - start < delay) ; return 0; } int save(int hp,int lvl,int at,int gp,char nme[100]) { int lp=5; while(lp!=0) { if(lp==5) { ofstream a_file("nme.txt", ios::app); a_file << nme; a_file.close(); } else if(lp==4) { ofstream a_file("lvl.txt", ios::app); a_file << lvl; a_file.close(); } else if(lp==3) { ofstream a_file("hp.txt", ios::app); a_file << hp; a_file.close(); } else if(lp==2) { ofstream a_file("at.txt", ios::app); a_file << at; a_file.close(); } else if(lp==1) { ofstream a_file("gp.txt", ios::app); a_file << gp; a_file.close(); } lp=lp-1; } return 0; } int tmdseq(float slpamt,char word[100]) { int lp2=5; while(lp2!=0) { clrscr(); gotoxy(34,12); cout << word; sleep(slpamt); cout << "."; sleep(slpamt); cout << "."; sleep(slpamt); cout << "." << endl; sleep(slpamt); lp2=lp2-1; } return 0; } int main(void) { int lp3=1; while(lp3!=0) { gotoxy(34,2); cout << "Dungeon Explorer"; gotoxy(34,3); cout << "Main Menu: "; gotoxy(34,5); cout << "1. New Game"; gotoxy(34,6); cout << "2. Continue Game"; gotoxy(34,7); char ch=getch(); if(ch=='1') { clrscr(); gotoxy(34,12); char nme[100]; cout << "Name: "; cin >> nme; clrscr(); tmdseq(.50,"Creating"); create(nme); lp3=0; } if(ch=='2') { clrscr(); tmdseq(.50,"Loading"); load(); lp3=0; } int lp5=1; while(lp5!=0) { clrscr(); gotoxy(34,2); cout << "Dungeon Explorer"; gotoxy(34,3); cout << "Town Menu: "; gotoxy(34,5); cout << "1. Save"; gotoxy(34,6); cout << "2. Stats"; gotoxy(34,7); cout << "3. Quit"; char ch2=getch(); if(ch2=='1') { tmdseq(.50,"Saving"); save(hp,lvl,at,gp,nme); } if(ch2=='2') { clrscr(); gotoxy(34,2); cout << "STATS:" << endl; cout << endl; gotoxy(34,4); cout << "NAME: " << nme; gotoxy(34,5); cout << "LEVEL: " << lvl << endl; gotoxy(34,6); cout << "HIT POINTS:" << hp << endl; gotoxy(34,7); cout << "ARMOR: " << at << endl; gotoxy(34,8); cout << "GOLD PIECES: " << gp << endl; gotoxy(34,9); getch(); } if(ch2=='3') { lp5=0; } } } return 0; }



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