Thread: Console Question

  1. #1
    Registered User rmullen3's Avatar
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    Console Question

    GetConsoleCursorInfo() doesn't do it... what I need is a way to find the X, Y position of the cursor. Are there any functions that will tell me where the cursor is at any time?

  2. #2
    &TH of undefined behavior Fordy's Avatar
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    Re: Console Question

    Originally posted by rmullen3
    GetConsoleCursorInfo() doesn't do it... what I need is a way to find the X, Y position of the cursor. Are there any functions that will tell me where the cursor is at any time?
    Try GetConsoleScreenBufferInfo()...the second param is a pointer to a CONSOLE_SCREEN_BUFFER_INFO....and the dwCursorPosition member of that structure will give you the info you seek

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    rmullen, long time no see man. I have a question of my own. What is your AOL AIM SN? I need to talk to you now. I'll answer your question. Its quite simple really.

    #include <iostream>
    #include <windows.h>

    int main()
    {
    HANDLE hOutput;
    COORD cursorposition={X, Y};

    hOutput=GetStdHandle(STD_OUTPUT_HANDLE);

    SetConsoleCursorPosition(hOutput, cursorposition);

    cursorposition.X= // your X position;
    cursorposition.Y= // your Y position;

    int x=500;
    Sleep(x);
    return 0;
    }

  4. #4
    Registered User rmullen3's Avatar
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    I mean, if none of that is accessible in a function. To retrieve it from the system itself. I'm trying to do scrolling for a text-project, and to update this bar at the top of the screen I'd need to be able to know where the cursor is, because I wouldn't have the cursors X and Y stored in a variable I created.

    Thanks Fordy, I'll check that out

  5. #5
    Registered User rmullen3's Avatar
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    I mean, if none of that is accessible in a function. To retrieve it from the system itself. I'm trying to do scrolling for a text-project, and to update this bar at the top of the screen I'd need to be able to know where the cursor is, because I wouldn't have the cursors X and Y stored in a variable I created.

    Thanks Fordy, I'll check that out

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