I have a ton of errors all like this one:
gui_color.h|7|multiple definition of `GUI_COLOR::GetColor()'
Ive already did a search for "multiple definitions" and nothing was helping.
heres the code though for you to look at and spot my problem, i just cant find it. I just hope someone knows where i got lost at. Thanks for your time.
main.cpp
cosole.cppCode:// main.cpp #define _WIN32_WINNT 0x0601 #include "console.h" using namespace std; int main() { HANDLE hIn; HANDLE hOut; CONSOLE_SCREEN_BUFFER_INFO csbi; int i = 0; bool Continue = TRUE; DWORD EventCount; int LoopCount = 0; int KeyEvents = 0; INPUT_RECORD InRec; DWORD NumRead; hIn = GetStdHandle(STD_INPUT_HANDLE); hOut = GetStdHandle(STD_OUTPUT_HANDLE); GetConsoleScreenBufferInfo(hOut, &csbi); ChangeScreenBufferSize(hOut, true, 128, 256); MaximizeConsoleWindowSize(hOut); while (Continue) { GetNumberOfConsoleInputEvents(hIn, &EventCount); while (EventCount > 0) { ReadConsoleInput(hIn, &InRec, 1, &NumRead); if (InRec.EventType == KEY_EVENT) { if (InRec.Event.KeyEvent.uChar.AsciiChar == 'a') { ClearScreen(hOut); //DrawBox(hOut, box1); //Displaying the ASCII Table int x = 0; int y = 0; for(i = 0; i <= 255; i++) { MoveCursor(hOut, x, y); cout << " # " << i << " " << (unsigned char) i << flush; ++y; if(y > 20) { y = 0; x += 9; } } // } if (InRec.Event.KeyEvent.uChar.AsciiChar == 'b') { SMALL_RECT srBoxArea; srBoxArea.Top = 2; srBoxArea.Bottom = 32; srBoxArea.Left = 2; srBoxArea.Right = 32; DrawBox(hOut, srBoxArea); } if (InRec.Event.KeyEvent.uChar.AsciiChar == 'c') { ChangeCursor(hOut, 1, false); } if (InRec.Event.KeyEvent.uChar.AsciiChar == 'd') { DecrementConsoleWindowSize(hOut); } if (InRec.Event.KeyEvent.uChar.AsciiChar == 'i') { IncrementConsoleWindowSize(hOut); } if (InRec.Event.KeyEvent.uChar.AsciiChar == 'm') { MaximizeConsoleWindowSize(hOut); } if (InRec.Event.KeyEvent.uChar.AsciiChar == 'o') { } if (InRec.Event.KeyEvent.uChar.AsciiChar == 'x') { Continue = FALSE; } if (InRec.Event.KeyEvent.uChar.AsciiChar == 'w') { ClearScreen(hOut); } if (InRec.Event.KeyEvent.uChar.AsciiChar == '?') { GetConsoleScreenBufferInfo(hOut, &csbi); ClearScreen(hOut); MoveCursor(hOut, 0, 0); cout << "CONSOLE_SCREEN_BUFFER_INFO :" << flush; MoveCursor(hOut, 5, 2); cout << "dwSize :" << flush; MoveCursor(hOut, 5, 3); cout << "X = " << csbi.dwSize.X << flush; MoveCursor(hOut, 5, 4); cout << "Y = " << csbi.dwSize.Y << flush; MoveCursor(hOut, 5, 6); cout << "srWindow :" << flush; MoveCursor(hOut, 5, 7); cout << "Right = " << csbi.srWindow.Right << flush; MoveCursor(hOut, 5, 8); cout << "Bottom = " << csbi.srWindow.Bottom << flush; MoveCursor(hOut, 5, 10); cout << "dwMaximumWindowSize :" << flush; MoveCursor(hOut, 5, 11); cout << "X = " << csbi.dwMaximumWindowSize.X << flush; MoveCursor(hOut, 5, 12); cout << "X = " << csbi.dwMaximumWindowSize.Y << flush; } } else if (InRec.EventType == MOUSE_EVENT) { if (InRec.Event.MouseEvent.dwEventFlags == 0) { if (InRec.Event.MouseEvent.dwButtonState & 0x01) { // Down } else { // Up } if (InRec.Event.MouseEvent.dwButtonState & 0x02) { // Down } else { // Up } } else if (InRec.Event.MouseEvent.dwEventFlags == MOUSE_MOVED) { //cout << InRec.Event.MouseEvent.dwMousePosition.X << "," << InRec.Event.MouseEvent.dwMousePosition.Y << " " << flush; } else if (InRec.Event.MouseEvent.dwEventFlags == DOUBLE_CLICK) { //cout << InRec.Event.MouseEvent.dwMousePosition.X << "," << InRec.Event.MouseEvent.dwMousePosition.Y << " " << flush; } else if (InRec.Event.MouseEvent.dwEventFlags == MOUSE_WHEELED) { // Caution: Non-MSDN documented technique if (InRec.Event.MouseEvent.dwButtonState & 0xFF000000) { // Down } else { // Up } } } GetNumberOfConsoleInputEvents(hIn, &EventCount); } } return 0; }
console.hCode:// console.cpp #include <windows.h> #include <wincon.h> #include <iostream> #include "gui_box.h" // Custom Console Functions: Prototypes void ClearScreen(HANDLE hOut); void ChangeCursor(HANDLE hOut,int iSize, bool bVisable); void MoveCursor(HANDLE hOut, COORD Pos); void MoveCursor(HANDLE hOut, int iX, int iY); void SetColor(HANDLE hOut, int iForeColor, int iBackColor); void MaximizeConsoleWindowSize(HANDLE hOut); void IncrementConsoleWindowSize(HANDLE hOut); void IncrementConsoleWindowSize(HANDLE hOut, int iInc); void DecrementConsoleWindowSize(HANDLE hOut); void DecrementConsoleWindowSize(HANDLE hOut, int iDec); // Todo void ChangeConsoleWindowSize(HANDLE hOut, bool bAbsolute, int iX, int iY); void ChangeScreenBufferSize(HANDLE hOut, bool bAbsolute, int iX, int iY); void DrawBox(HANDLE hOut, SMALL_RECT srBoxArea); void DrawBox(HANDLE hOut, GUI_BOX gbBox);
gui_box.cppCode:// console.h #ifndef CONSOLE_H_INCLUDED #define CONSOLE_H_INCLUDED #include "console.cpp" // Color definations: #define FBlack 0 #define FRed FOREGROUND_RED #define FGreen FOREGROUND_GREEN #define FBlue FOREGROUND_BLUE #define FYellow FORGROUND_RED | FORGROUND_GREEN #define FCyan FOREGROUND_GREEN | FOREGROUND_BLUE #define FMagenta FOREGROUND_RED | FOREGROUND_BLUE #define FWhite FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE #define FRedI FOREGROUND_RED | FOREGROUND_INTENSITY #define FGreenI FOREGROUND_GREEN | FOREGROUND_INTENSITY #define FBlueI FOREGROUND_BLUE | FOREGROUND_INTENSITY #define FYellowI FORGROUND_RED | FORGROUND_GREEN | FOREGROUND_INTENSITY #define FCyanI FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY #define FMagentaI FOREGROUND_RED | FOREGROUND_BLUE | FOREGROUND_INTENSITY #define FWhiteI FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY #define BBlack 0 #define BRed BACKGROUND_RED #define BGreen BACKGROUND_GREEN #define BBlue BACKGROUND_BLUE #define BYellow BACKGROUND_RED | BACKGROUND_GREEN #define BCyan BACKGROUND_GREEN | BACKGROUND_BLUE #define BMagenta BACKGROUND_RED | BACKGROUND_BLUE #define BWhite BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE #define BRedI BACKGROUND_RED | BACKGROUND_INTENSITY #define BGreenI BACKGROUND_GREEN | BACKGROUND_INTENSITY #define BBlueI BACKGROUND_BLUE | BACKGROUND_INTENSITY #define BYellowI BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_INTENSITY #define BCyanI BACKGROUND_GREEN | BACKGROUND_BLUE | BACKGROUND_INTENSITY #define BMagentaI BACKGROUND_RED | BACKGROUND_BLUE | BACKGROUND_INTENSITY #define BWhiteI BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | BACKGROUND_INTENSITY using namespace std; // Custom Data Types // Custom Console Functions: Implementaions void ClearScreen(HANDLE hOut) { CONSOLE_SCREEN_BUFFER_INFO SBInfo; int ScreenTotal; COORD Position; DWORD Written; Position.X = 0; Position.Y = 0; GetConsoleScreenBufferInfo(hOut, &SBInfo); ScreenTotal = SBInfo.dwSize.X * SBInfo.dwSize.Y; FillConsoleOutputCharacter(hOut, ' ', ScreenTotal, Position, &Written); } void ChangeCursor(HANDLE hOut, int iSize, bool bVisable) { CONSOLE_CURSOR_INFO ConCurInf; ConCurInf.dwSize = iSize; ConCurInf.bVisible = bVisable; SetConsoleCursorInfo(hOut, &ConCurInf); } void MoveCursor(HANDLE hOut, COORD Pos) { SetConsoleCursorPosition(hOut, Pos); } void MoveCursor(HANDLE hOut, int iX, int iY) { COORD Pos; Pos.X = iX; Pos.Y = iY; SetConsoleCursorPosition(hOut, Pos); } void SetColor(HANDLE hOut, int iForeColor, int iBackColor) { SetConsoleTextAttribute(hOut, iForeColor | iBackColor); } void MaximizeConsoleWindowSize(HANDLE hOut) { CONSOLE_SCREEN_BUFFER_INFO csbi; SMALL_RECT DisplayArea; GetConsoleScreenBufferInfo(hOut, &csbi); DisplayArea.Left = 0; DisplayArea.Top = 0; DisplayArea.Right = csbi.dwMaximumWindowSize.X-1; DisplayArea.Bottom = csbi.dwMaximumWindowSize.Y-1; SetConsoleWindowInfo(hOut, TRUE, &DisplayArea); } void IncrementConsoleWindowSize(HANDLE hOut) { CONSOLE_SCREEN_BUFFER_INFO csbi; SMALL_RECT DisplayArea; GetConsoleScreenBufferInfo(hOut, &csbi); DisplayArea.Left = 0; DisplayArea.Top = 0; if((csbi.srWindow.Right+1) < (csbi.dwMaximumWindowSize.X)) { DisplayArea.Right = csbi.srWindow.Right + 1; } else { DisplayArea.Right = csbi.dwMaximumWindowSize.X - 1; } if((csbi.srWindow.Bottom+1) < (csbi.dwMaximumWindowSize.Y)) { DisplayArea.Bottom = csbi.srWindow.Bottom + 1; } SetConsoleWindowInfo(hOut, TRUE, &DisplayArea); } void IncrementConsoleWindowSize(HANDLE hOut, int iInc) { CONSOLE_SCREEN_BUFFER_INFO csbi; SMALL_RECT DisplayArea; GetConsoleScreenBufferInfo(hOut, &csbi); DisplayArea.Left = 0; DisplayArea.Top = 0; if((csbi.srWindow.Right + iInc) < (csbi.dwMaximumWindowSize.X)) { DisplayArea.Right = csbi.srWindow.Right + 1; } else { DisplayArea.Right = csbi.dwMaximumWindowSize.X - 1; } if((csbi.srWindow.Bottom + iInc) < (csbi.dwMaximumWindowSize.Y)) { DisplayArea.Bottom = csbi.dwMaximumWindowSize.Y - 1; } else { DisplayArea.Bottom = csbi.srWindow.Bottom + 1; } SetConsoleWindowInfo(hOut, TRUE, &DisplayArea); } void DecrementConsoleWindowSize(HANDLE hOut) { CONSOLE_SCREEN_BUFFER_INFO csbi; SMALL_RECT DisplayArea; GetConsoleScreenBufferInfo(hOut, &csbi); DisplayArea.Left = 0; DisplayArea.Top = 0; if((csbi.srWindow.Right - 1) >= 0) { DisplayArea.Right = csbi.srWindow.Right - 1; } if((csbi.srWindow.Bottom - 1) >= 0) { DisplayArea.Bottom = csbi.srWindow.Bottom - 1; } SetConsoleWindowInfo(hOut, TRUE, &DisplayArea); } void DecrementConsoleWindowSize(HANDLE hOut, int iDec) { CONSOLE_SCREEN_BUFFER_INFO csbi; SMALL_RECT DisplayArea; GetConsoleScreenBufferInfo(hOut, &csbi); DisplayArea.Left = 0; DisplayArea.Top = 0; if((csbi.srWindow.Right - iDec) >= 0) { DisplayArea.Right = csbi.srWindow.Right - 1; } if((csbi.srWindow.Bottom + iDec) >= 0) { DisplayArea.Bottom = csbi.srWindow.Bottom - 1; } SetConsoleWindowInfo(hOut, TRUE, &DisplayArea); } // Todo: Add individual functions for incrementing and decrememting the window size in just one direction at a time. void ChangeConsoleWindowSize(HANDLE hOut, bool bAbsolute, int iX, int iY) { CONSOLE_SCREEN_BUFFER_INFO csbi; SMALL_RECT DisplayArea; GetConsoleScreenBufferInfo(hOut, &csbi); DisplayArea.Left = 0; DisplayArea.Top = 0; if(bAbsolute) { if(iX >= 0) { DisplayArea.Right = iX; } else { DisplayArea.Right = 0; } if(iY >= 0) { DisplayArea.Bottom = iY; } else { DisplayArea.Bottom = 0; } } else { if(iX >= 0) { if((csbi.srWindow.Right + iX) < csbi.dwMaximumWindowSize.X) { DisplayArea.Right = csbi.srWindow.Right + iX; } else { DisplayArea.Right = csbi.dwMaximumWindowSize.X - 1; } } if(iY >= 0) { if((csbi.srWindow.Bottom + iY) < csbi.dwMaximumWindowSize.Y) { DisplayArea.Bottom = csbi.srWindow.Bottom + iY; } else { DisplayArea.Bottom = csbi.dwMaximumWindowSize.Y - 1; } } } SetConsoleWindowInfo(hOut, TRUE, &DisplayArea); } void ChangeScreenBufferSize(HANDLE hOut, bool bAbsolute, int iX, int iY) { CONSOLE_SCREEN_BUFFER_INFO csbi; COORD newcsbs; GetConsoleScreenBufferInfo(hOut, &csbi); if(bAbsolute) { newcsbs.X = iX; newcsbs.Y = iY; } else { newcsbs.X = csbi.dwSize.X + iX; newcsbs.Y = csbi.dwSize.Y + iY; } SetConsoleScreenBufferSize(hOut, newcsbs); } void DrawBox(HANDLE hOut, SMALL_RECT srBoxArea) { int i = 0; COORD TopLeft, TopRight, BottomLeft, BottomRight; TopLeft.X = srBoxArea.Left; TopLeft.Y = srBoxArea.Top; TopRight.X = srBoxArea.Right; TopRight.Y = srBoxArea.Top; BottomLeft.X = srBoxArea.Left; BottomLeft.Y = srBoxArea.Bottom; BottomRight.X = srBoxArea.Right; BottomRight.Y = srBoxArea.Bottom; MoveCursor(hOut, TopLeft); cout << "+"; MoveCursor(hOut, TopRight); cout << "+"; MoveCursor(hOut, BottomLeft); cout << "+"; MoveCursor(hOut, BottomRight); cout << "+"; for(i = TopLeft.X + 1; i < TopRight.X; i++) { MoveCursor(hOut, i, srBoxArea.Top); cout << "-"; } for(i = BottomLeft.X + 1; i < BottomRight.X; i++) { MoveCursor(hOut, i, srBoxArea.Bottom); cout << "-"; } for(i = TopLeft.Y + 1; i < BottomLeft.Y; i++) { MoveCursor(hOut, srBoxArea.Left, i); cout << "|"; } for(i = TopRight.Y + 1; i < BottomRight.Y; i++) { MoveCursor(hOut, srBoxArea.Right, i); cout << "|"; } } void DrawBox(HANDLE hOut, GUI_BOX gbBox) { int i = 0; MoveCursor(hOut, gbBox.GetTopLeft()); cout << "+"; MoveCursor(hOut, gbBox.GetTopRight()); cout << "+"; MoveCursor(hOut, gbBox.GetBottomLeft()); cout << "+"; MoveCursor(hOut, gbBox.GetBottomRight()); cout << "+"; for(i = (gbBox.GetTopLeft()).X + 1; i < (gbBox.GetTopRight()).X; i++) { MoveCursor(hOut, i, gbBox.GetTop()); cout << "-"; } for(i = (gbBox.GetBottomLeft()).X + 1; i < (gbBox.GetBottomRight()).X; i++) { MoveCursor(hOut, i, gbBox.GetBottom()); cout << "-"; } for(i = (gbBox.GetTopLeft()).Y + 1; i < (gbBox.GetBottomLeft()).Y; i++) { MoveCursor(hOut, gbBox.GetLeft(), i); cout << "|"; } for(i = (gbBox.GetTopRight()).Y + 1; i < (gbBox.GetBottomRight()).Y; i++) { MoveCursor(hOut, gbBox.GetRight(), i); cout << "|"; } } #endif // CONSOLE_H_INCLUDED
gui_box.hCode:// gui_box.cpp #include "gui_color.h" class GUI_BOX { public: GUI_COLOR GetBoxBoarderColor(); GUI_COLOR GetBoxFillColor(); SMALL_RECT GetBoxRect(); int GetTop(); int GetBottom(); int GetLeft(); int GetRight(); COORD GetTopLeft(); COORD GetTopRight(); COORD GetBottomLeft(); COORD GetBottomRight(); void SetBoarderColor(GUI_COLOR); void SetFillColor(GUI_COLOR); void SetBoxRect(SMALL_RECT); void SetBoxRect(int, int, int, int); GUI_BOX(); //GUI_BOX(GUI_BOX); GUI_BOX(int, int, int, int, GUI_COLOR, GUI_COLOR); GUI_BOX(SMALL_RECT, GUI_COLOR, GUI_COLOR); GUI_BOX(int, int, int, int, int, int, int, int); GUI_BOX(SMALL_RECT, int, int, int, int); ~GUI_BOX(); private: GUI_COLOR gcBoxBoarderColor, gcBoxFillColor; SMALL_RECT srBoxRect; COORD cdTopLeft, cdTopRight, cdBottomLeft, cdBottomRight; void CalcBoxCorners(); };
gui_color.cppCode://gui_box.h #ifndef GUI_BOX_H_INCLUDED #define GUI_BOX_H_INCLUDED #include "gui_box.cpp" GUI_COLOR GUI_BOX::GetBoxBoarderColor() { return gcBoxBoarderColor; } GUI_COLOR GUI_BOX::GetBoxFillColor() { return gcBoxFillColor; } SMALL_RECT GUI_BOX::GetBoxRect() { return srBoxRect; } int GUI_BOX::GetTop() { return srBoxRect.Top; } int GUI_BOX::GetBottom() { return srBoxRect.Bottom; } int GUI_BOX::GetLeft() { return srBoxRect.Left; } int GUI_BOX::GetRight() { return srBoxRect.Right; } COORD GUI_BOX::GetTopLeft() { return cdTopLeft; } COORD GUI_BOX::GetTopRight() { return cdTopRight; } COORD GUI_BOX::GetBottomLeft() { return cdBottomLeft; } COORD GUI_BOX::GetBottomRight() { return cdBottomRight; } void GUI_BOX::SetBoarderColor(GUI_COLOR gc) { gcBoxBoarderColor = gc; } void GUI_BOX::SetFillColor(GUI_COLOR gc) { gcBoxFillColor = gc; } void GUI_BOX::SetBoxRect(SMALL_RECT sr) { srBoxRect = sr; CalcBoxCorners(); } void GUI_BOX::SetBoxRect(int iTop, int iBottom, int iLeft, int iRight) { srBoxRect.Top = iTop; srBoxRect.Bottom = iBottom; srBoxRect.Left = iLeft; srBoxRect.Right = iRight; CalcBoxCorners(); } void GUI_BOX::CalcBoxCorners() { cdTopLeft.X = srBoxRect.Left; cdTopLeft.Y = srBoxRect.Top; cdTopRight.X = srBoxRect.Right; cdTopRight.Y = srBoxRect.Top; cdBottomLeft.X = srBoxRect.Left; cdBottomLeft.Y = srBoxRect.Bottom; cdBottomRight.X = srBoxRect.Right; cdBottomRight.Y = srBoxRect.Bottom; } GUI_BOX::GUI_BOX() { } //GUI_BOX::GUI_BOX(GUI_BOX gb) //{ // SetFillColor(gb.GetBoxFillColor()); // // SetBoxRect(gb.GetBoxRect()); // // CalcBoxCorners(); //} GUI_BOX::GUI_BOX(int iTop, int iBottom, int iLeft, int iRight, GUI_COLOR gcBoarderColor, GUI_COLOR gcFillColor) { srBoxRect.Top = iTop; srBoxRect.Bottom = iBottom; srBoxRect.Left = iLeft; srBoxRect.Right = iRight; gcBoxBoarderColor.SetForeColor(gcBoarderColor.GetForeColor()); gcBoxBoarderColor.SetBackColor(gcBoarderColor.GetBackColor()); gcBoxFillColor.SetForeColor(gcBoarderColor.GetForeColor()); gcBoxFillColor.SetBackColor(gcBoarderColor.GetBackColor()); CalcBoxCorners(); } GUI_BOX::GUI_BOX(SMALL_RECT sr, GUI_COLOR gcBoarderColor, GUI_COLOR gcFillColor) { srBoxRect = sr; gcBoxBoarderColor.SetForeColor(gcBoarderColor.GetForeColor()); gcBoxBoarderColor.SetBackColor(gcBoarderColor.GetBackColor()); gcBoxFillColor.SetForeColor(gcBoarderColor.GetForeColor()); gcBoxFillColor.SetBackColor(gcBoarderColor.GetBackColor()); CalcBoxCorners(); } GUI_BOX::GUI_BOX(int iTop, int iBottom, int iLeft, int iRight, int ibcfc, int ibcbc, int ifcfc, int ifcbc) { srBoxRect.Top = iTop; srBoxRect.Bottom = iBottom; srBoxRect.Left = iLeft; srBoxRect.Right = iRight; gcBoxBoarderColor.SetForeColor(ibcfc); gcBoxBoarderColor.SetBackColor(ibcbc); gcBoxFillColor.SetForeColor(ifcfc); gcBoxFillColor.SetBackColor(ifcbc); CalcBoxCorners(); } GUI_BOX::GUI_BOX(SMALL_RECT sr, int ibcfc, int ibcbc, int ifcfc, int ifcbc) { srBoxRect = sr; gcBoxBoarderColor.SetForeColor(ibcfc); gcBoxBoarderColor.SetBackColor(ibcbc); gcBoxFillColor.SetForeColor(ifcfc); gcBoxFillColor.SetBackColor(ifcbc); CalcBoxCorners(); } GUI_BOX::~GUI_BOX() { } #endif // GUI_BOX_H_INCLUDED
gui_color.hCode:// gui_color.cpp #include <windows.h> #include <wincon.h> class GUI_COLOR { public: int GetColor(); int GetForeColor(); int GetBackColor(); void SetColor(GUI_COLOR); void SetForeColor(int); void SetBackColor(int); //GUI_COLOR & operator=(GUI_COLOR &rhs); GUI_COLOR(); GUI_COLOR(int, int); ~GUI_COLOR(); private: int iForeColor, iBackColor; };
Code:// gui_color.h #ifndef GUI_COLOR_H_INCLUDED #define GUI_COLOR_H_INCLUDED #include "gui_color.cpp" int GUI_COLOR::GetColor() { return (iForeColor | iBackColor); } int GUI_COLOR::GetForeColor() { return iForeColor; } int GUI_COLOR::GetBackColor() { return iBackColor; } void GUI_COLOR::SetColor(GUI_COLOR gc) { SetForeColor(gc.GetForeColor()); SetBackColor(gc.GetBackColor()); } void GUI_COLOR::SetForeColor(int ifc) { iForeColor = ifc; } void GUI_COLOR::SetBackColor(int ibc) { iBackColor = ibc; } //GUI_COLOR & GUI_COLOR::operator=(GUI_COLOR &rhs) //{ // if (this != &rhs) // { // return GUI_COLOR(iForeColor + rhs.GetForeColor(), iBackColor + rhs.GetBackColor()); // } // //} GUI_COLOR::GUI_COLOR() { iForeColor = 0; iBackColor = 0; } GUI_COLOR::GUI_COLOR(int ifc, int ibc) { iForeColor = ifc; iBackColor = ibc; } GUI_COLOR::~GUI_COLOR() { } #endif // GUI_COLOR_H_INCLUDED



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