Hi, I'm creating a Tic Tac Toe game and the problem I have so far is that I cant find out how to declare my array for the board in my class =( Here is my code so far. I am getting an error saying that 'Board isnt declared in this scope' so could somebody please help me with declaring Board within my class?
Thanks so much =)Code:#include <iostream> #include <string> using namespace std; class PlayerClass{ public: //public consists of functions within the playerclass //initilises the board at the start of the game to be all 0 void initialBoard(){ int Board[3][3] = {{0,0,0},{0,0,0},{0,0,0}}; for(int row = 0; row < 3; row++){ cout<<" "; for(int column = 0; column < 3; column++){ cout<<Board[row][column]<< " ";} cout<<endl;}} //prints out the board to show changed when a player move has made void printBoard(int Board[3][3]){ for(int row = 0; row < 3; row++){ cout<<" "; for(int column = 0; column<3;column++){ cout<<Board[row][column]<< " ";} cout<<endl;}} //function to ask the player where they wish to place their shape and sets it to the board void PlayerTurn(int turn){ if (turn == 1){cout<<"which position do you want to place your letter"<<endl; cout<<"enter in x coordinate"; cin>>x; if(x<1||x>3){cout<<"please enter number between 1 and 3"; cin>>x;} cout<<"enter in y coordinate"; cin>>y; if (y<1||y>3){cout<<"please enter in a valid coordinate between 1 and 3"; cin>>y;} else Board[x][y]=player1; } else if (turn == 2){cout<<"which position do you want to place your letter"<<endl; cout<<"enter in x coordinate"; cin>>x; if(x<1||x>3){cout<<"please enter number between 1 and 3"; cin>>x;} cout<<"enter in y coordinate"; cin>>y; if (y<1||y>3){cout<<"please enter in a valid coordinate between 1 and 3"; cin>>y;} else Board[x][y]=player2;}} private: //private consists of variables used by the functions playerclass char move; int x; int y; int turn; char player1; char player2; }; int main() { int Board[3][3] = {{0,0,0},{0,0,0},{0,0,0}}; PlayerClass Pmove; cout<<" Tic-Tac-Toe"<<endl<<endl; Pmove.initialBoard(); Pmove.PlayerTurn(1); Pmove.printBoard(Board); //needs to print the board to show where player has moved Pmove.PlayerTurn(2); return 0; }



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