C++ cross-platform game engine ??

This is a discussion on C++ cross-platform game engine ?? within the C++ Programming forums, part of the General Programming Boards category; hi all I want a good 2D game engine that support windows, linux and MacOS (iPhone) I just finished my ...

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    C++ cross-platform game engine ??

    hi all

    I want a good 2D game engine that support windows, linux and MacOS (iPhone)

    I just finished my game in C# using XNA game engine ..... but I am a quite miserable because my game can not be ported to linux ( mobile phones except windows phone 7)

    so I need a good C++ engine cross-platforms and available for linux, android and iPhones .



    I also read that mono compilers can compile XNA games to linux but still have some bugs that can affect the game

    any suggestions ???

    btw Iam good with OOP and C++ so anything is good for me .
    thanks all in advance

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    David Eberly's WildMagic software that came with the 2005 edition of 'Game Physics' comes with everything you mentioned, except for apps for Droid, obviously. I consider it some of the most elegant code written, and the license says you can use it for anything, including adapting it to create your own product. Setting it up was kind of tough, I've build it on Windows-7 and haven't had the time to try it on Linux (a Mac setup also exists).
    I'm not immature, I'm refined in the opposite direction.

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    I also read that mono compilers can compile XNA games to linux but still have some bugs that can affect the game
    I'm sure somebody's done it and gotten it to work, but you might not want to rely upon the XNA SDK to be flawless on Linux . Heck most of the games I've ever bothered to try on Linux just plain really didn't work.
    Last edited by BobMcGee123; 07-25-2011 at 09:05 PM.
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    Quote Originally Posted by Sipher View Post
    At this site you'll find everything!
    thanks man for the sourceforge but i need an engine that you programmers recommend from your experiences

    thanks

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    Quote Originally Posted by BobMcGee123 View Post
    David Eberly's WildMagic software that came with the 2005 edition of 'Game Physics' comes with everything you mentioned, except for apps for Droid, obviously. I consider it some of the most elegant code written, and the license says you can use it for anything, including adapting it to create your own product. Setting it up was kind of tough, I've build it on Windows-7 and haven't had the time to try it on Linux (a Mac setup also exists).
    I checked this one and its good but why bother if there is cocos2d engine that support iPhone and much popular
    I want my game to work in linux specially iPhone and Droid
    I am still confused
    what about SDL ??
    any one recommend it ?

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