Hello, I have finished my code for a simple rotation program in glut. The problem is this: the program does not rotate!!!! Could you please help me by looking over my code? Thanks!!!
Code:#include <GL/glut.h> #include <iostream> void enable (void) { glEnable (GL_DEPTH_TEST); //enable the depth testing glEnable (GL_LIGHTING); //enable the lighting glEnable (GL_LIGHT0); //enable LIGHT0, our Diffuse Light glShadeModel (GL_SMOOTH); //set the shader to smooth shader } void renderScene(void) { glClear(GL_COLOR_BUFFER_BIT); glBegin(GL_TRIANGLES); glColor3f(1,0,0);//Change the object color to red glVertex3f(-2.0,-0.1,0.0); glVertex3f(0.4,0.0,0.0); glVertex3f(0.0,0.0,0.0); glEnd(); glFlush(); } void keyboard (unsigned char key, int x, int y) { if (key==‘q’) { xrot += 1; if (xrot >360) xrot -= 360; } if (key==‘z’) { xrot -= 1; if (xrot < -360) xrot += 360; } if (key==‘w’) { float xrotrad, yrotrad; yrotrad = (yrot / 180 * 3.141592654f); xrotrad = (xrot / 180 * 3.141592654f); xpos += float(sin(yrotrad)) ; zpos -= float(cos(yrotrad)) ; ypos -= float(sin(xrotrad)) ; } if (key==‘s’) { float xrotrad, yrotrad; yrotrad = (yrot / 180 * 3.141592654f); xrotrad = (xrot / 180 * 3.141592654f); xpos -= float(sin(yrotrad)); zpos += float(cos(yrotrad)) ; ypos += float(sin(xrotrad)); } if (key==‘d’) { yrot += 1; if (yrot >360) yrot -= 360; } if (key==‘a’) { yrot -= 1; if (yrot < -360)yrot += 360; } if (key==27) { exit(0); } int main(int argc, char **argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_DEPTH | GLUT_SINGLE | GLUT_RGBA); glutInitWindowPosition(100,100); glutInitWindowSize(800,800); glutCreateWindow("MynDrawn: An Open Source Alternative to Minecraft"); glutDisplayFunc(renderScene); glutIdleFunc (display); //update any variables in display, //display can be changed to anyhing, as long as you move the variables to be updated, in this case, angle++; glutReshapeFunc (reshape); //reshape the window accordingly glutKeyboardFunc (keyboard); //check the keyboard glutMainLoop (); //call the main loop return 0; }



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