n00b

This is a discussion on n00b within the C++ Programming forums, part of the General Programming Boards category; Once you compile the thing, how do you make it into a "program" or something you can view other than ...

  1. #1
    newbie10101
    Guest

    Question n00b

    Once you compile the thing, how do you make it into a "program" or something you can view other than the wierd symbols? or do you put it into the real deal? (Although I haven't played EQ before, I bet it's not all in wierd symbols)

  2. #2
    Registered User
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    Compiling makes it into a program auotmatically (assuming it found no errors which would stop the compiling).
    And you cannot open and view a compiled program (an .exe program usually) as it is made out of machine code instructions which are 1s and 0s.

  3. #3
    Pygmy Monkey ErionD's Avatar
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    ??? Please clarify???
    Compiling is what makes the code into a program file.
    There shouldnt be any weird symbols if you have done it right?
    Post your code.
    And what is this weird reference to EQ?

  4. #4
    newbie10101
    Guest
    Nuthin about the EQ, but I wrote my code with notepad...
    does anyone suggest a compiler I should use?

  5. #5
    Registered User
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    Ah right, you opened an EverQuest file in Notepad?

    Compiled files look nothing like the written english of the code we write. The english we right is converted into 0s and 1s represented the assembly instructions used as the program.

    When you opend the file up in Notepad it intrepreted these 1s and 0s as text and displayed the weird symbols youve seen.


    And of what compilers to use the standard one are Microsoft Visual C++ and Borland C++. Both of which you have to buy Im afraid. There may be some freeware ones about but I dont know of any, sorry.

  6. #6
    I'm Back
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    if you are asking to convert the .exe files back into .cpp/.c files i think that cant be done unless you are a master of hex/asm.

  7. #7
    Unregistered
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    Uhh, borland C++ compiler is freeware u can get it here...

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