I have the following codes:
main.cpp
Code:
#include <iostream>
#include <string>
using namespace std;
#include "player.h"
int main()
{
string tempName;
bool success=0; //flag for storing whether operation is successful
cout <<"Please input player's name: ";
cin >>tempName; // get player's name from keyboard input
player *human; // use pointer of base class, convenience for polymorphism
int tempJob; // temp choice for job selection
do
{
cout <<"Please choose a job: 1 Swordsman, 2 Archer, 3 Mage"<<endl;
cin>>tempJob;
system("cls"); // clear the screen
switch(tempJob)
{
case 1:
/*error here*/ human=new swordsman(1,tempName); // create the character with user inputted name and job
success=1; // operation succeed
break;
default:
break; // In this case, success=0, character creation failed
}
}while(success!=1);
return 0; }
swordsman.h
Code:
#include "player.h"
class swordsman : public player // subclass swordsman publicly inherited from base player
{
public:
swordsman(int lv_in=1, string name_in="Not Given");
// constructor with default level of 1 and name of "Not given"
void isLevelUp();
bool attack (player &p);
bool specialatt(player &p);
/* These three are derived from the pure virtual functions of base class
The definition of them will be given in this subclass. */
void AI(player &p); // Computer opponent
};
The constructor is defined in swordsman.cpp as:
Code:
swordsman::swordsman(int lv_in, string name_in)
{
role=sw; // enumerate type of job
LV=lv_in;
name=name_in;
// Initialising the character's properties, based on his level
HPmax=150+8*(LV-1); // HP increases 8 point2 per level
HP=HPmax;
MPmax=75+2*(LV-1); // MP increases 2 points per level
MP=MPmax;
AP=25+4*(LV-1); // AP increases 4 points per level
DP=25+4*(LV-1); // DP increases 4 points per level
speed=25+2*(LV-1); // speed increases 2 points per level
playerdeath=0;
EXP=LV*LV*75;
bag.set(lv_in, lv_in);
}
I have a problem creating a swordsman object dynamically because apparently the constructor cannot be found. What am I doing wrong?