Sorry, guys I forgot to tag my code in the previous post. That's why I am making a new post with code-tag of course. Anyway, here is my programme and it is not working.
Code:#include <iostream> #include <string> #include <vector> #include <fstream> using namespace std; class GreenStation { double AirQualityIndex; double PollenCount; public: GreenStation(){;} GreenStation(double, double); //Define mutators... void SetPCount(double Count) { PollenCount = Count; } void SetAQScore(double Score) { AirQualityIndex = Score; } //Define accessors... double GetPCount() { return PollenCount; } double GetAQScore() { return AirQualityIndex; } }; class WeatherStation : public GreenStation { string StationDesignation; //Identifies the station string StationAgent; //Who's responsible double Temperature; //...and, of course, how hot is it? public: //Define some mutators...These member functions allow us to // change values in the object... void SetDesignation(string ID) { StationDesignation = ID; } void SetAgent(string Agent) { StationAgent = Agent; } void SetTemperature(double Degree) {Temperature = Degree; } //Define some accessors...These member functions allow us to get // at the internal values string GetDesignation() { return StationDesignation; } string GetAgent() { return StationAgent; } double GetTemperature() { return Temperature; } //Define a displayer...this will show the contents of the object // in an easy to read format.. void Displayer(); }; class WeatherStationList { vector<WeatherStation> List; //These two lines essentially implement the list... vector<WeatherStation>::iterator ThroughTheList; string FileName; //We need to know where we're putting things... public: WeatherStationList() { FileName = "GreenStation"; } //Default constructor... WeatherStationList(string FName) { FileName = FName; } //The initializing constructor lets you set a different file name.. //The file related actions... void SetFileName (string FName) { FileName = FName; } //This lets you change the name while it runs... void WriteToFile(); void ReadFromFile(); //The traditional actions... void AddStations(); void PostTemperature(); void PostPollenCount(); void PostAirQuality(); void Report(); void Remove(string); void Show(); }; void WeatherStationList::AddStations() { string Name, Agent; WeatherStation TemporaryBuffer; cout << "Enter Station Information Below, Stop To Quit" << endl; while(true) { cout << "Weather Station Designaton: "; getline(cin, Name); if(Name == "Stop") break; cout << "Contact Person: "; getline(cin, Agent); if(Agent == "Stop") break; TemporaryBuffer.SetDesignation(Name); TemporaryBuffer.SetAgent(Agent); List.push_back(TemporaryBuffer); } } //Remove() erases a specified object from the vector... void WeatherStationList::Remove(string ID) { //Use an iterator to move through the list in order... for(ThroughTheList = List.begin() ; ThroughTheList < List.end() ; ThroughTheList++) if( ID == ThroughTheList->GetAgent()) { //If there's a match... List.erase(ThroughTheList); //Remove it.. return; } cout << ID << " Not Found " << endl; } void WeatherStationList::PostTemperature() { int K; double Temperature; cout << "Enter Temperatures Below" << endl; for(K = 0 ; K < List.size() ; K++) { cout << List[K].GetDesignation() << ": "; cin >> Temperature; List[K].SetTemperature(Temperature); } } void WeatherStationList::PostPollenCount() { double PollenCount; int K; cout << "Pollen count Below" << endl; for(K = 0 ; K < List.size() ; K++) { cout << List[K].GetDesignation() << ": "; cin >> PollenCount; List[K].SetPCount(PollenCount); } } void WeatherStationList::PostAirQuality() { double AirQualityScore; int K; cout << "Air Quality Score count Below" << endl; for(K = 0 ; K < List.size() ; K++) { cout << List[K].GetDesignation() << ": "; cin >> AirQualityScore; List[K].SetAQScore(AirQualityScore); } } void WeatherStationList::Report() { int K; for(K = 0 ; K < List.size() ; K++) List[K].Displayer(); } int main() { WeatherStationList Norcal; Norcal.AddStations(); Norcal.PostTemperature(); Norcal.PostPollenCount(); Norcal.PostAirQuality(); Norcal.Report(); } void WeatherStationList::Show() { cout << "========================================" << endl; for(ThroughTheList = List.begin() ; ThroughTheList < List.end() ; ThroughTheList++) ThroughTheList->Displayer(); cout << "========================================" << endl; } void WeatherStationList::WriteToFile() { fstream OutFile(FileName.c_str(), ios::out); for(ThroughTheList = List.begin() ; ThroughTheList < List.end() ; ThroughTheList++) OutFile << ThroughTheList->GetName() << endl; OutFile << ThroughTheList->GetAgent() << endl; } OutFile.close(); } void WeatherStationList::ReadFromFile() { fstream InFile(FileName.c_str(), ios::in); string Name, Agent; ShortName Buffer; while( true ) { getline(InFile, Name); getline(InFile, Agent); Buffer.SetFirst(Name); Buffer.SetLast(Agent); if(InFile.eof()) break; List.push_back(Buffer); } InFile.close(); } void Menu(); int main() { VectorList Collection; string Command; while(true) { Menu(); cout << "Command: "; getline(cin, Command); if(Command == "Quit") break; else if(Command == "Station") Collection.AddStations(); else if(Command == "Contact Person") Collection.AgentName(); else if(Command == "Current Temperature") Collection.PostTemperature(); else if(Command == "Current Pollen Count") Collection.PostPollenCount(); else if(Command == "Current Air Quality") Collection.PostAirQuality(); else if(Command == "Show") Collection.Show(); else if(Command == "Set") { cout << "Enter File Name: "; getline(cin,File); Collection.SetFileName(File); } else if(Command == "Write") Collection.WriteToFile(); else if(Command == "Read") Collection.ReadFromFile(); } cout << "Another product from EnviroMeasurementGreenStation" << endl; } void Menu() { cout << "--------------------------------------" << endl; cout << " Station:\t " << endl; cout << " Contact Person:\t " << endl; cout << " Current Temperature:\t " << endl; cout << " Current Pollen Count:\t " << endl; cout << " Current Air Quality:\t " << endl; cout << " Show:\t" << endl; cout << " Set:\t " << endl; cout << " Write:\t " << endl; cout << " Read:\t " << endl; cout << " Quit:\t " << endl; cout << "--------------------------------------" << endl; system("pause"); }
So, when I compile it, it shows me about 5 errors. And, here are some of those errors; class WeatherStation' has no member named 'GetName' , expected constructor, destructor, or type conversion before '.' token.
Once again, any help will be greatly appreciated.



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