Please could you explain the following code in detail as i am so baffled and i do not know what this code exactly does. This is a game that basically draws multiple 3d objects i don't understand how and where the drawings were achieved so could you please explain thank you in advance
here is the code:
This is a cpp file that i think it is also linked to the drawing of the 3d objectCode:#ifndef _GAME_OBJECTS_H_ #define _GAME_OBJECTS_H_ class GameObjects { public: GameObjects(); virtual void Update()=0; virtual void Draw()=0; const float* GetPos(); void SetPos(float x, float y, float z ); bool m_deleteMe; protected: float m_pos[3]; }; #endif
This is the 1st 3d object that I do not understand how it was drawnCode:GameObjects::GameObjects() { m_deleteMe = false; m_pos[0] = m_pos[1] = m_pos[2] = 0.0f; } const float* GameObjects::GetPos(){ return m_pos; } void GameObject::SetPos(float x, float y, float z ){ m_pos[0] = x; m_pos[1] = y; m_pos[2] = z; }
Code:#include <stdlib.h> #include <stdio.h> #include <math.h> #include "glut.h" #include "Object.h" Object::Object() { m_pos[2] = -2.8; } void Object::Update(){ } void Object::Draw(){ float color[] = {0.2,1.0,0.2,1.0}; glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, color); glPushMatrix(); glTranslatef(m_pos[0],m_pos[1],m_pos[2]); glPushMatrix(); glutSolidCone(0.4,0.4f,12,12); glPopMatrix(); for(int i=0; i<4; i++){ glPushMatrix(); glTranslatef(0,0,-0.15*(i+1)); glutSolidCone(0.3f,0.4f,12,12); glPopMatrix(); } glPushMatrix(); glTranslatef(0,0,-0.15*5); glutSolidCone(0.5f,0.4f,12,12); glPopMatrix(); glPopMatrix(); }
Please help guys



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